#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[4]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[1]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_2 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf1& x_6, constant buf0& x_9, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { int2 icoord = 0; float x_40 = 0.0f; int2 icoord_1 = 0; float const x_42 = (*(tint_symbol_5)).x; float const x_44 = x_6.x_GLF_uniform_float_values.arr[1].el; float const x_47 = x_6.x_GLF_uniform_float_values.arr[0].el; if (((x_42 * x_44) > x_47)) { float4 const x_52 = *(tint_symbol_5); float const x_55 = x_6.x_GLF_uniform_float_values.arr[1].el; float const x_58 = x_6.x_GLF_uniform_float_values.arr[0].el; float const x_60 = x_6.x_GLF_uniform_float_values.arr[2].el; icoord = int2(((float2(x_52.x, x_52.y) * x_55) - float2(x_58, x_60))); float const x_65 = x_6.x_GLF_uniform_float_values.arr[2].el; float const x_67 = x_6.x_GLF_uniform_float_values.arr[3].el; int const x_69 = icoord.x; int const x_71 = icoord.y; int const x_74 = x_9.x_GLF_uniform_int_values.arr[0].el; if (((x_69 * x_71) != x_74)) { float const x_80 = x_6.x_GLF_uniform_float_values.arr[3].el; x_40 = x_80; } else { float const x_82 = x_6.x_GLF_uniform_float_values.arr[2].el; x_40 = x_82; } float const x_83 = x_40; int const x_85 = x_9.x_GLF_uniform_int_values.arr[0].el; *(tint_symbol_6) = float4(x_65, x_67, x_83, float(x_85)); } else { float4 const x_88 = *(tint_symbol_5); float const x_91 = x_6.x_GLF_uniform_float_values.arr[1].el; float const x_94 = x_6.x_GLF_uniform_float_values.arr[0].el; float const x_96 = x_6.x_GLF_uniform_float_values.arr[2].el; icoord_1 = int2(((float2(x_88.x, x_88.y) * x_91) - float2(x_94, x_96))); float const x_101 = x_6.x_GLF_uniform_float_values.arr[3].el; float const x_103 = x_6.x_GLF_uniform_float_values.arr[3].el; int const x_105 = icoord_1.x; float const x_108 = x_6.x_GLF_uniform_float_values.arr[3].el; *(tint_symbol_6) = float4(x_101, x_103, float(x_105), x_108); } return; } fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf1& x_6 [[buffer(1)]], constant buf0& x_9 [[buffer(0)]]) { thread float4 tint_symbol_7 = 0.0f; thread float4 tint_symbol_8 = 0.0f; tint_symbol_7 = gl_FragCoord_param; main_1(x_6, x_9, &(tint_symbol_7), &(tint_symbol_8)); main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8}; tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; return tint_symbol_4; }