cbuffer cbuffer_x_5 : register(b0, space0) { uint4 x_5[2]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int x_23 = 0; int x_27 = 0; int x_37 = 0; int x_23_phi = 0; int x_45_phi = 0; x_23_phi = 0; while (true) { int x_24 = 0; x_23 = x_23_phi; x_27 = asint(x_5[1].x); if ((x_23 < (100 - asint(x_27)))) { } else { break; } { x_24 = asint((x_23 + asint(1))); x_23_phi = x_24; } } int x_37_phi = 0; int x_40_phi = 0; const uint scalar_offset = ((16u * uint(0))) / 4; const int x_32 = asint(x_5[scalar_offset / 4][scalar_offset % 4]); x_45_phi = 1; if ((x_32 == 0)) { x_37_phi = 1; x_40_phi = x_23; while (true) { int x_41 = 0; int x_38 = 0; x_37 = x_37_phi; const int x_40 = x_40_phi; if ((x_40 < 100)) { } else { break; } { x_41 = (x_40 + 1); x_38 = asint((x_37 * asint((1 - asint(x_37))))); x_37_phi = x_38; x_40_phi = x_41; } } x_45_phi = x_37; } if ((x_45_phi == x_32)) { const float x_50 = float(x_27); const float x_51 = float(x_32); x_GLF_color = float4(x_50, x_51, x_51, x_50); } else { const float x_53 = float(x_32); x_GLF_color = float4(x_53, x_53, x_53, x_53); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }