cbuffer cbuffer_x_8 : register(b0, space0) { uint4 x_8[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int a[3] = (int[3])0; int b = 0; int c = 0; a[0] = 1; a[1] = 2; a[2] = 3; b = 0; const int x_38 = asint(x_8[0].x); const int x_40 = a[x_38]; c = x_40; if ((c > 1)) { x_GLF_color = float4(0.0f, 1.0f, 1.0f, 0.0f); b = (b + 1); } const int x_48 = (b + 1); b = x_48; const int x_50_save = clamp(x_48, 0, 2); const int x_51 = a[x_50_save]; a[x_50_save] = (x_51 + 1); const int x_54 = a[2]; if ((x_54 == 4)) { x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }