type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_int_values : Arr; }; [[group(0), binding(0)]] var x_6 : buf0; var x_GLF_color : vec4; fn main_1() { var a : i32; var i : i32; var indexable : array; let x_38 : i32 = x_6.x_GLF_uniform_int_values[2]; a = x_38; let x_40 : i32 = x_6.x_GLF_uniform_int_values[3]; i = x_40; loop { let x_45 : i32 = i; let x_47 : i32 = x_6.x_GLF_uniform_int_values[0]; if ((x_45 < x_47)) { } else { break; } let x_50 : i32 = i; let x_52 : i32 = x_6.x_GLF_uniform_int_values[4]; indexable = array(1, 2, 3, 4, 5, 6, 7, 8, 9); let x_55 : i32 = indexable[(x_50 % x_52)]; let x_56 : i32 = a; a = (x_56 + x_55); continuing { let x_58 : i32 = i; i = (x_58 + 1); } } let x_60 : i32 = a; let x_62 : i32 = x_6.x_GLF_uniform_int_values[1]; if ((x_60 == x_62)) { let x_68 : i32 = x_6.x_GLF_uniform_int_values[2]; let x_71 : i32 = x_6.x_GLF_uniform_int_values[3]; let x_74 : i32 = x_6.x_GLF_uniform_int_values[3]; let x_77 : i32 = x_6.x_GLF_uniform_int_values[2]; x_GLF_color = vec4(f32(x_68), f32(x_71), f32(x_74), f32(x_77)); } else { let x_81 : i32 = x_6.x_GLF_uniform_int_values[3]; let x_82 : f32 = f32(x_81); x_GLF_color = vec4(x_82, x_82, x_82, x_82); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }