#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[5]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct tint_array_wrapper_1 { int arr[9]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_6, thread float4* const tint_symbol_5) { int a = 0; int i = 0; tint_array_wrapper_1 indexable = {}; int const x_38 = x_6.x_GLF_uniform_int_values.arr[2].el; a = x_38; int const x_40 = x_6.x_GLF_uniform_int_values.arr[3].el; i = x_40; while (true) { int const x_45 = i; int const x_47 = x_6.x_GLF_uniform_int_values.arr[0].el; if ((x_45 < x_47)) { } else { break; } int const x_50 = i; int const x_52 = x_6.x_GLF_uniform_int_values.arr[4].el; tint_array_wrapper_1 const tint_symbol_3 = {.arr={1, 2, 3, 4, 5, 6, 7, 8, 9}}; indexable = tint_symbol_3; int const x_55 = indexable.arr[(x_50 % x_52)]; int const x_56 = a; a = (x_56 + x_55); { int const x_58 = i; i = (x_58 + 1); } } int const x_60 = a; int const x_62 = x_6.x_GLF_uniform_int_values.arr[1].el; if ((x_60 == x_62)) { int const x_68 = x_6.x_GLF_uniform_int_values.arr[2].el; int const x_71 = x_6.x_GLF_uniform_int_values.arr[3].el; int const x_74 = x_6.x_GLF_uniform_int_values.arr[3].el; int const x_77 = x_6.x_GLF_uniform_int_values.arr[2].el; *(tint_symbol_5) = float4(float(x_68), float(x_71), float(x_74), float(x_77)); } else { int const x_81 = x_6.x_GLF_uniform_int_values.arr[3].el; float const x_82 = float(x_81); *(tint_symbol_5) = float4(x_82, x_82, x_82, x_82); } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { thread float4 tint_symbol_6 = 0.0f; main_1(x_6, &(tint_symbol_6)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_6}; tint_symbol_1 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_4; }