#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[2]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[4]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_6, constant buf1& x_9, thread float4* const tint_symbol_4) { int a = 0; float4 v = 0.0f; float3x4 m = float3x4(0.0f); float4x4 indexable = float4x4(0.0f); int const x_44 = x_6.x_GLF_uniform_int_values.arr[0].el; a = x_44; float const x_46 = x_9.x_GLF_uniform_float_values.arr[2].el; v = float4(x_46, x_46, x_46, x_46); float const x_49 = x_9.x_GLF_uniform_float_values.arr[3].el; m = float3x4(float4(x_49, 0.0f, 0.0f, 0.0f), float4(0.0f, x_49, 0.0f, 0.0f), float4(0.0f, 0.0f, x_49, 0.0f)); int const x_54 = a; int const x_55 = a; float const x_57 = x_9.x_GLF_uniform_float_values.arr[0].el; m[x_54][x_55] = x_57; int const x_59 = a; float3x4 const x_60 = m; int const x_78 = a; int const x_79 = a; indexable = float4x4(float4(x_60[0u].x, x_60[0u].y, x_60[0u].z, x_60[0u].w), float4(x_60[1u].x, x_60[1u].y, x_60[1u].z, x_60[1u].w), float4(x_60[2u].x, x_60[2u].y, x_60[2u].z, x_60[2u].w), float4(0.0f, 0.0f, 0.0f, 1.0f)); float const x_81 = indexable[x_78][x_79]; float const x_83 = v[x_59]; v[x_59] = (x_83 + x_81); float const x_87 = v.y; float const x_89 = x_9.x_GLF_uniform_float_values.arr[1].el; if ((x_87 == x_89)) { int const x_95 = x_6.x_GLF_uniform_int_values.arr[0].el; int const x_98 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_101 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_104 = x_6.x_GLF_uniform_int_values.arr[0].el; *(tint_symbol_4) = float4(float(x_95), float(x_98), float(x_101), float(x_104)); } else { int const x_108 = x_6.x_GLF_uniform_int_values.arr[1].el; float const x_109 = float(x_108); *(tint_symbol_4) = float4(x_109, x_109, x_109, x_109); } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]], constant buf1& x_9 [[buffer(1)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_6, x_9, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }