cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); float4 returnRed_() { bool x_33 = false; float4 x_34 = float4(0.0f, 0.0f, 0.0f, 0.0f); float4 x_48 = float4(0.0f, 0.0f, 0.0f, 0.0f); bool x_36_phi = false; float4 x_51_phi = float4(0.0f, 0.0f, 0.0f, 0.0f); x_36_phi = false; while (true) { float4 x_48_phi = float4(0.0f, 0.0f, 0.0f, 0.0f); bool x_49_phi = false; const bool x_36 = x_36_phi; while (true) { const int x_44 = asint(x_6[0].x); if ((x_44 == 1)) { x_33 = true; x_34 = float4(1.0f, 0.0f, 0.0f, 1.0f); x_48_phi = float4(1.0f, 0.0f, 0.0f, 1.0f); x_49_phi = true; break; } { x_48_phi = float4(0.0f, 0.0f, 0.0f, 0.0f); x_49_phi = false; if (false) { } else { break; } } } x_48 = x_48_phi; const bool x_49 = x_49_phi; x_51_phi = x_48; if (x_49) { break; } x_33 = true; x_34 = float4(1.0f, 0.0f, 0.0f, 1.0f); x_51_phi = float4(1.0f, 0.0f, 0.0f, 1.0f); break; { x_36_phi = false; } } return x_51_phi; } void main_1() { while (true) { const float4 x_30 = returnRed_(); x_GLF_color = x_30; if (false) { } else { break; } } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }