type Arr = [[stride(16)]] array; [[block]] struct buf1 { x_GLF_uniform_int_values : Arr; }; type Arr_1 = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_float_values : Arr_1; }; var x_GLF_color : vec4; [[group(0), binding(1)]] var x_5 : buf1; [[group(0), binding(0)]] var x_8 : buf0; fn main_1() { var i : i32; let x_29 : i32 = x_5.x_GLF_uniform_int_values[0]; let x_30 : f32 = f32(x_29); x_GLF_color = vec4(x_30, x_30, x_30, x_30); let x_33 : i32 = x_5.x_GLF_uniform_int_values[0]; i = x_33; loop { let x_38 : i32 = i; let x_40 : i32 = x_5.x_GLF_uniform_int_values[1]; if ((x_38 < x_40)) { } else { break; } let x_44 : f32 = x_8.x_GLF_uniform_float_values[1]; let x_45 : i32 = i; if (!((x_44 <= f32(x_45)))) { let x_52 : f32 = x_8.x_GLF_uniform_float_values[0]; let x_53 : i32 = i; let x_55 : i32 = i; let x_58 : f32 = x_8.x_GLF_uniform_float_values[0]; let x_60 : vec4 = x_GLF_color; x_GLF_color = (x_60 + vec4(x_52, f32(x_53), f32(x_55), x_58)); } continuing { let x_62 : i32 = i; i = (x_62 + 1); } } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }