type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_float_values : Arr; }; type Arr_1 = [[stride(16)]] array; [[block]] struct buf1 { x_GLF_uniform_int_values : Arr_1; }; [[group(0), binding(0)]] var x_6 : buf0; [[group(0), binding(1)]] var x_9 : buf1; var x_GLF_color : vec4; fn main_1() { var f : f32; var i : i32; var x_66 : bool; var x_67_phi : bool; let x_34 : f32 = x_6.x_GLF_uniform_float_values[0]; f = x_34; let x_36 : i32 = x_9.x_GLF_uniform_int_values[1]; i = x_36; loop { let x_41 : i32 = i; let x_43 : i32 = x_9.x_GLF_uniform_int_values[0]; if ((x_41 < x_43)) { } else { break; } let x_47 : f32 = x_6.x_GLF_uniform_float_values[3]; let x_49 : f32 = f; let x_53 : f32 = x_6.x_GLF_uniform_float_values[0]; f = (abs((-(x_47) * x_49)) + x_53); continuing { let x_55 : i32 = i; i = (x_55 + 1); } } let x_57 : f32 = f; let x_59 : f32 = x_6.x_GLF_uniform_float_values[1]; let x_60 : bool = (x_57 > x_59); x_67_phi = x_60; if (x_60) { let x_63 : f32 = f; let x_65 : f32 = x_6.x_GLF_uniform_float_values[2]; x_66 = (x_63 < x_65); x_67_phi = x_66; } let x_67 : bool = x_67_phi; if (x_67) { let x_72 : i32 = x_9.x_GLF_uniform_int_values[2]; let x_75 : i32 = x_9.x_GLF_uniform_int_values[1]; let x_78 : i32 = x_9.x_GLF_uniform_int_values[1]; let x_81 : i32 = x_9.x_GLF_uniform_int_values[2]; x_GLF_color = vec4(f32(x_72), f32(x_75), f32(x_78), f32(x_81)); } else { let x_85 : i32 = x_9.x_GLF_uniform_int_values[1]; let x_86 : f32 = f32(x_85); x_GLF_color = vec4(x_86, x_86, x_86, x_86); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }