cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[6]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int arr[3] = (int[3])0; int index = 0; bool x_76 = false; bool x_86 = false; bool x_77_phi = false; bool x_87_phi = false; const int x_33 = asint(x_6[3].x); const int x_35 = asint(x_6[5].x); const int x_37 = asint(x_6[2].x); const int tint_symbol_3[3] = {x_33, x_35, x_37}; arr = tint_symbol_3; index = 1; while (true) { bool x_51 = false; bool x_52_phi = false; x_52_phi = true; if (true) { const uint scalar_offset = ((16u * uint(0))) / 4; const int x_46 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); x_51 = !(((x_46 == 1) & (index <= 1))); x_52_phi = x_51; } if (!(x_52_phi)) { } else { break; } const int x_56_save = index; const int x_57 = arr[x_56_save]; arr[x_56_save] = (x_57 + 1); index = (index + 1); } const int x_62 = asint(x_6[1].x); const int x_64 = arr[x_62]; const int x_66 = asint(x_6[3].x); const bool x_67 = (x_64 == x_66); x_77_phi = x_67; if (x_67) { const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_71 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); const int x_73 = arr[x_71]; const int x_75 = asint(x_6[4].x); x_76 = (x_73 == x_75); x_77_phi = x_76; } const bool x_77 = x_77_phi; x_87_phi = x_77; if (x_77) { const int x_81 = asint(x_6[3].x); const int x_83 = arr[x_81]; const int x_85 = asint(x_6[2].x); x_86 = (x_83 == x_85); x_87_phi = x_86; } if (x_87_phi) { const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_92 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]); const int x_95 = asint(x_6[1].x); const int x_98 = asint(x_6[1].x); const uint scalar_offset_3 = ((16u * uint(0))) / 4; const int x_101 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]); x_GLF_color = float4(float(x_92), float(x_95), float(x_98), float(x_101)); } else { const int x_105 = asint(x_6[1].x); const float x_106 = float(x_105); x_GLF_color = float4(x_106, x_106, x_106, x_106); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_4; }