#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[6]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct tint_array_wrapper_1 { int arr[3]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_6, thread float4* const tint_symbol_5) { tint_array_wrapper_1 arr = {}; int index = 0; bool x_76 = false; bool x_86 = false; bool x_77_phi = false; bool x_87_phi = false; int const x_33 = x_6.x_GLF_uniform_int_values.arr[3].el; int const x_35 = x_6.x_GLF_uniform_int_values.arr[5].el; int const x_37 = x_6.x_GLF_uniform_int_values.arr[2].el; tint_array_wrapper_1 const tint_symbol_3 = {.arr={x_33, x_35, x_37}}; arr = tint_symbol_3; index = 1; while (true) { bool x_51 = false; bool x_52_phi = false; x_52_phi = true; if (true) { int const x_46 = x_6.x_GLF_uniform_int_values.arr[0].el; int const x_48 = index; x_51 = !(((x_46 == 1) && (x_48 <= 1))); x_52_phi = x_51; } bool const x_52 = x_52_phi; if (!(x_52)) { } else { break; } int const x_55 = index; int const x_56_save = x_55; int const x_57 = arr.arr[x_56_save]; arr.arr[x_56_save] = (x_57 + 1); int const x_59 = index; index = (x_59 + 1); } int const x_62 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_64 = arr.arr[x_62]; int const x_66 = x_6.x_GLF_uniform_int_values.arr[3].el; bool const x_67 = (x_64 == x_66); x_77_phi = x_67; if (x_67) { int const x_71 = x_6.x_GLF_uniform_int_values.arr[0].el; int const x_73 = arr.arr[x_71]; int const x_75 = x_6.x_GLF_uniform_int_values.arr[4].el; x_76 = (x_73 == x_75); x_77_phi = x_76; } bool const x_77 = x_77_phi; x_87_phi = x_77; if (x_77) { int const x_81 = x_6.x_GLF_uniform_int_values.arr[3].el; int const x_83 = arr.arr[x_81]; int const x_85 = x_6.x_GLF_uniform_int_values.arr[2].el; x_86 = (x_83 == x_85); x_87_phi = x_86; } bool const x_87 = x_87_phi; if (x_87) { int const x_92 = x_6.x_GLF_uniform_int_values.arr[0].el; int const x_95 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_98 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_101 = x_6.x_GLF_uniform_int_values.arr[0].el; *(tint_symbol_5) = float4(float(x_92), float(x_95), float(x_98), float(x_101)); } else { int const x_105 = x_6.x_GLF_uniform_int_values.arr[1].el; float const x_106 = float(x_105); *(tint_symbol_5) = float4(x_106, x_106, x_106, x_106); } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { thread float4 tint_symbol_6 = 0.0f; main_1(x_6, &(tint_symbol_6)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_6}; tint_symbol_1 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_4; }