cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[3]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int a = 0; const int x_25 = asint(x_6[2].x); a = x_25; while (true) { if ((a >= 0)) { } else { break; } a = ((a / 2) - 1); } const int x_36 = a; const uint scalar_offset = ((16u * uint(0))) / 4; const int x_38 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); if ((x_36 == -(x_38))) { const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_45 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); const int x_48 = asint(x_6[1].x); const int x_51 = asint(x_6[1].x); const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_54 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]); x_GLF_color = float4(float(x_45), float(x_48), float(x_51), float(x_54)); } else { const int x_58 = asint(x_6[1].x); const float x_59 = float(x_58); x_GLF_color = float4(x_59, x_59, x_59, x_59); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }