#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[5]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct tint_array_wrapper_1 { int arr[4]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; int func_i1_(constant buf0& x_8, thread int* const x) { int a = 0; int i = 0; tint_array_wrapper_1 indexable = {}; int const x_72 = x_8.x_GLF_uniform_int_values.arr[0].el; a = x_72; int const x_74 = x_8.x_GLF_uniform_int_values.arr[0].el; i = x_74; while (true) { int const x_79 = i; int const x_81 = x_8.x_GLF_uniform_int_values.arr[1].el; if ((x_79 < x_81)) { } else { break; } int const x_85 = x_8.x_GLF_uniform_int_values.arr[3].el; int const x_87 = x_8.x_GLF_uniform_int_values.arr[3].el; int const x_89 = x_8.x_GLF_uniform_int_values.arr[3].el; int const x_91 = x_8.x_GLF_uniform_int_values.arr[3].el; int const x_93 = a; tint_array_wrapper_1 const tint_symbol_3 = {.arr={x_85, x_87, x_89, x_91}}; indexable = tint_symbol_3; int const x_95 = indexable.arr[x_93]; int const x_96 = *(x); if ((x_95 > x_96)) { if (true) { int const x_105 = x_8.x_GLF_uniform_int_values.arr[3].el; return x_105; } else { int const x_107 = x_8.x_GLF_uniform_int_values.arr[3].el; a = x_107; } } else { if (true) { int const x_111 = x_8.x_GLF_uniform_int_values.arr[4].el; return x_111; } } { int const x_112 = i; i = (x_112 + 1); } } int const x_115 = x_8.x_GLF_uniform_int_values.arr[0].el; return x_115; } void main_1(constant buf0& x_8, thread float4* const tint_symbol_5) { int a_1 = 0; int param = 0; int param_1 = 0; int const x_39 = x_8.x_GLF_uniform_int_values.arr[0].el; param = x_39; int const x_40 = func_i1_(x_8, &(param)); a_1 = x_40; int const x_42 = x_8.x_GLF_uniform_int_values.arr[3].el; param_1 = x_42; int const x_43 = func_i1_(x_8, &(param_1)); int const x_44 = a_1; a_1 = (x_44 + x_43); int const x_46 = a_1; int const x_48 = x_8.x_GLF_uniform_int_values.arr[2].el; if ((x_46 == x_48)) { int const x_54 = x_8.x_GLF_uniform_int_values.arr[3].el; int const x_57 = x_8.x_GLF_uniform_int_values.arr[0].el; int const x_60 = x_8.x_GLF_uniform_int_values.arr[0].el; int const x_63 = x_8.x_GLF_uniform_int_values.arr[3].el; *(tint_symbol_5) = float4(float(x_54), float(x_57), float(x_60), float(x_63)); } else { int const x_67 = x_8.x_GLF_uniform_int_values.arr[0].el; float const x_68 = float(x_67); *(tint_symbol_5) = float4(x_68, x_68, x_68, x_68); } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_8 [[buffer(0)]]) { thread float4 tint_symbol_6 = 0.0f; main_1(x_8, &(tint_symbol_6)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_6}; tint_symbol_1 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_4; }