#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[4]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[4]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_8, constant buf1& x_10, thread float4* const tint_symbol_4) { uint a = 0u; float4 values = 0.0f; float4 ref = 0.0f; bool x_85 = false; bool x_101 = false; bool x_117 = false; bool x_86_phi = false; bool x_102_phi = false; bool x_118_phi = false; a = as_type(half2(float2(1.0f, 1.0f))); uint const x_38 = a; values = unpack_unorm4x8_to_float(x_38); float const x_41 = x_8.x_GLF_uniform_float_values.arr[3].el; float const x_43 = x_8.x_GLF_uniform_float_values.arr[1].el; float const x_45 = x_8.x_GLF_uniform_float_values.arr[0].el; float const x_48 = x_8.x_GLF_uniform_float_values.arr[3].el; float const x_50 = x_8.x_GLF_uniform_float_values.arr[0].el; float const x_53 = x_8.x_GLF_uniform_float_values.arr[1].el; float const x_55 = x_8.x_GLF_uniform_float_values.arr[0].el; ref = float4(x_41, (x_43 / x_45), (x_48 / x_50), (x_53 / x_55)); int const x_59 = x_10.x_GLF_uniform_int_values.arr[0].el; float const x_61 = values[x_59]; int const x_63 = x_10.x_GLF_uniform_int_values.arr[0].el; float const x_65 = ref[x_63]; float const x_69 = x_8.x_GLF_uniform_float_values.arr[2].el; bool const x_70 = (fabs((x_61 - x_65)) < x_69); x_86_phi = x_70; if (x_70) { int const x_74 = x_10.x_GLF_uniform_int_values.arr[1].el; float const x_76 = values[x_74]; int const x_78 = x_10.x_GLF_uniform_int_values.arr[1].el; float const x_80 = ref[x_78]; float const x_84 = x_8.x_GLF_uniform_float_values.arr[2].el; x_85 = (fabs((x_76 - x_80)) < x_84); x_86_phi = x_85; } bool const x_86 = x_86_phi; x_102_phi = x_86; if (x_86) { int const x_90 = x_10.x_GLF_uniform_int_values.arr[3].el; float const x_92 = values[x_90]; int const x_94 = x_10.x_GLF_uniform_int_values.arr[3].el; float const x_96 = ref[x_94]; float const x_100 = x_8.x_GLF_uniform_float_values.arr[2].el; x_101 = (fabs((x_92 - x_96)) < x_100); x_102_phi = x_101; } bool const x_102 = x_102_phi; x_118_phi = x_102; if (x_102) { int const x_106 = x_10.x_GLF_uniform_int_values.arr[2].el; float const x_108 = values[x_106]; int const x_110 = x_10.x_GLF_uniform_int_values.arr[2].el; float const x_112 = ref[x_110]; float const x_116 = x_8.x_GLF_uniform_float_values.arr[2].el; x_117 = (fabs((x_108 - x_112)) < x_116); x_118_phi = x_117; } bool const x_118 = x_118_phi; if (x_118) { int const x_123 = x_10.x_GLF_uniform_int_values.arr[1].el; int const x_126 = x_10.x_GLF_uniform_int_values.arr[0].el; int const x_129 = x_10.x_GLF_uniform_int_values.arr[0].el; int const x_132 = x_10.x_GLF_uniform_int_values.arr[1].el; *(tint_symbol_4) = float4(float(x_123), float(x_126), float(x_129), float(x_132)); } else { int const x_136 = x_10.x_GLF_uniform_int_values.arr[0].el; float const x_137 = float(x_136); *(tint_symbol_4) = float4(x_137, x_137, x_137, x_137); } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_8 [[buffer(0)]], constant buf1& x_10 [[buffer(1)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_8, x_10, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }