type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_float_values : Arr; }; type Arr_1 = [[stride(16)]] array; [[block]] struct buf1 { x_GLF_uniform_int_values : Arr_1; }; [[group(0), binding(0)]] var x_8 : buf0; [[group(0), binding(1)]] var x_10 : buf1; var x_GLF_color : vec4; fn main_1() { var a : u32; var values : vec4; var ref : vec4; var x_85 : bool; var x_101 : bool; var x_117 : bool; var x_86_phi : bool; var x_102_phi : bool; var x_118_phi : bool; a = pack2x16float(vec2(1.0, 1.0)); let x_38 : u32 = a; values = unpack4x8unorm(x_38); let x_41 : f32 = x_8.x_GLF_uniform_float_values[3]; let x_43 : f32 = x_8.x_GLF_uniform_float_values[1]; let x_45 : f32 = x_8.x_GLF_uniform_float_values[0]; let x_48 : f32 = x_8.x_GLF_uniform_float_values[3]; let x_50 : f32 = x_8.x_GLF_uniform_float_values[0]; let x_53 : f32 = x_8.x_GLF_uniform_float_values[1]; let x_55 : f32 = x_8.x_GLF_uniform_float_values[0]; ref = vec4(x_41, (x_43 / x_45), (x_48 / x_50), (x_53 / x_55)); let x_59 : i32 = x_10.x_GLF_uniform_int_values[0]; let x_61 : f32 = values[x_59]; let x_63 : i32 = x_10.x_GLF_uniform_int_values[0]; let x_65 : f32 = ref[x_63]; let x_69 : f32 = x_8.x_GLF_uniform_float_values[2]; let x_70 : bool = (abs((x_61 - x_65)) < x_69); x_86_phi = x_70; if (x_70) { let x_74 : i32 = x_10.x_GLF_uniform_int_values[1]; let x_76 : f32 = values[x_74]; let x_78 : i32 = x_10.x_GLF_uniform_int_values[1]; let x_80 : f32 = ref[x_78]; let x_84 : f32 = x_8.x_GLF_uniform_float_values[2]; x_85 = (abs((x_76 - x_80)) < x_84); x_86_phi = x_85; } let x_86 : bool = x_86_phi; x_102_phi = x_86; if (x_86) { let x_90 : i32 = x_10.x_GLF_uniform_int_values[3]; let x_92 : f32 = values[x_90]; let x_94 : i32 = x_10.x_GLF_uniform_int_values[3]; let x_96 : f32 = ref[x_94]; let x_100 : f32 = x_8.x_GLF_uniform_float_values[2]; x_101 = (abs((x_92 - x_96)) < x_100); x_102_phi = x_101; } let x_102 : bool = x_102_phi; x_118_phi = x_102; if (x_102) { let x_106 : i32 = x_10.x_GLF_uniform_int_values[2]; let x_108 : f32 = values[x_106]; let x_110 : i32 = x_10.x_GLF_uniform_int_values[2]; let x_112 : f32 = ref[x_110]; let x_116 : f32 = x_8.x_GLF_uniform_float_values[2]; x_117 = (abs((x_108 - x_112)) < x_116); x_118_phi = x_117; } let x_118 : bool = x_118_phi; if (x_118) { let x_123 : i32 = x_10.x_GLF_uniform_int_values[1]; let x_126 : i32 = x_10.x_GLF_uniform_int_values[0]; let x_129 : i32 = x_10.x_GLF_uniform_int_values[0]; let x_132 : i32 = x_10.x_GLF_uniform_int_values[1]; x_GLF_color = vec4(f32(x_123), f32(x_126), f32(x_129), f32(x_132)); } else { let x_136 : i32 = x_10.x_GLF_uniform_int_values[0]; let x_137 : f32 = f32(x_136); x_GLF_color = vec4(x_137, x_137, x_137, x_137); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }