cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[5]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float a = 0.0f; float b = 0.0f; bool x_51 = false; bool x_52_phi = false; const float x_28 = asfloat(x_6[2].x); const float x_30 = asfloat(x_6[3].x); const float x_32 = asfloat(x_6[3].x); const float x_34 = asfloat(x_6[2].x); a = ((x_32 > x_34) ? x_30 : x_28); b = cos(log(a)); const float x_40 = b; x_GLF_color = float4(x_40, x_40, x_40, x_40); const float x_42 = b; const uint scalar_offset = ((16u * uint(0))) / 4; const float x_44 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]); const bool x_45 = (x_42 > x_44); x_52_phi = x_45; if (x_45) { const float x_48 = b; const float x_50 = asfloat(x_6[1].x); x_51 = (x_48 < x_50); x_52_phi = x_51; } if (x_52_phi) { const float x_56 = asfloat(x_6[3].x); const float x_58 = asfloat(x_6[4].x); const float x_60 = asfloat(x_6[4].x); const float x_62 = asfloat(x_6[3].x); x_GLF_color = float4(x_56, x_58, x_60, x_62); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }