cbuffer cbuffer_x_7 : register(b0, space0) { uint4 x_7[2]; }; cbuffer cbuffer_x_9 : register(b1, space0) { uint4 x_9[2]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); int f1_vf2_(inout float2 v1) { bool x_99 = false; bool x_100_phi = false; const float x_89 = v1.x; const uint scalar_offset = ((16u * uint(0))) / 4; const float x_91 = asfloat(x_7[scalar_offset / 4][scalar_offset % 4]); const bool x_92 = (x_89 == x_91); x_100_phi = x_92; if (x_92) { const float x_96 = v1.y; const float x_98 = asfloat(x_7[1].x); x_99 = (x_96 == x_98); x_100_phi = x_99; } if (x_100_phi) { const int x_104 = asint(x_9[1].x); return x_104; } const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_106 = asint(x_9[scalar_offset_1 / 4][scalar_offset_1 % 4]); return x_106; } void main_1() { float2x2 m1 = float2x2(0.0f, 0.0f, 0.0f, 0.0f); float2x2 m2 = float2x2(0.0f, 0.0f, 0.0f, 0.0f); float2 v1_1 = float2(0.0f, 0.0f); int a = 0; float2 param = float2(0.0f, 0.0f); const uint scalar_offset_2 = ((16u * uint(0))) / 4; const float x_45 = asfloat(x_7[scalar_offset_2 / 4][scalar_offset_2 % 4]); const float x_47 = asfloat(x_7[1].x); const float x_50 = asfloat(x_7[1].x); const float x_52 = asfloat(x_7[1].x); m1 = float2x2(float2(x_45, -(x_47)), float2(x_50, sin(x_52))); m2 = mul(m1, m1); const uint scalar_offset_3 = ((16u * uint(0))) / 4; const float x_61 = asfloat(x_7[scalar_offset_3 / 4][scalar_offset_3 % 4]); v1_1 = mul(m2, float2(x_61, x_61)); param = v1_1; const int x_66 = f1_vf2_(param); a = x_66; const int x_67 = a; const int x_69 = asint(x_9[1].x); if ((x_67 == x_69)) { const uint scalar_offset_4 = ((16u * uint(0))) / 4; const float x_75 = asfloat(x_7[scalar_offset_4 / 4][scalar_offset_4 % 4]); const float x_77 = asfloat(x_7[1].x); const float x_79 = asfloat(x_7[1].x); const uint scalar_offset_5 = ((16u * uint(0))) / 4; const float x_81 = asfloat(x_7[scalar_offset_5 / 4][scalar_offset_5 % 4]); x_GLF_color = float4(x_75, x_77, x_79, x_81); } else { const int x_84 = asint(x_9[1].x); const float x_85 = float(x_84); x_GLF_color = float4(x_85, x_85, x_85, x_85); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_4; }