#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ uint el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[1]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_uint_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[2]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values; }; struct tint_padded_array_element_2 { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad_2[12]; }; struct tint_array_wrapper_2 { /* 0x0000 */ tint_padded_array_element_2 arr[3]; }; struct buf2 { /* 0x0000 */ tint_array_wrapper_2 x_GLF_uniform_float_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_6, constant buf1& x_8, constant buf2& x_10, thread float4* const tint_symbol_4) { float4 v = 0.0f; uint const x_39 = x_6.x_GLF_uniform_uint_values.arr[0].el; uint const x_41 = x_6.x_GLF_uniform_uint_values.arr[0].el; v = unpack_unorm4x8_to_float((x_39 / select(x_41, 92382u, true))); float4 const x_45 = v; int const x_47 = x_8.x_GLF_uniform_int_values.arr[0].el; int const x_50 = x_8.x_GLF_uniform_int_values.arr[0].el; int const x_53 = x_8.x_GLF_uniform_int_values.arr[0].el; float const x_56 = x_10.x_GLF_uniform_float_values.arr[1].el; float const x_58 = x_10.x_GLF_uniform_float_values.arr[2].el; float const x_63 = x_10.x_GLF_uniform_float_values.arr[0].el; if ((distance(x_45, float4(float(x_47), float(x_50), float(x_53), (x_56 / x_58))) < x_63)) { int const x_69 = x_8.x_GLF_uniform_int_values.arr[1].el; int const x_72 = x_8.x_GLF_uniform_int_values.arr[0].el; int const x_75 = x_8.x_GLF_uniform_int_values.arr[0].el; int const x_78 = x_8.x_GLF_uniform_int_values.arr[1].el; *(tint_symbol_4) = float4(float(x_69), float(x_72), float(x_75), float(x_78)); } else { int const x_82 = x_8.x_GLF_uniform_int_values.arr[0].el; float const x_83 = float(x_82); *(tint_symbol_4) = float4(x_83, x_83, x_83, x_83); } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]], constant buf1& x_8 [[buffer(1)]], constant buf2& x_10 [[buffer(2)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_6, x_8, x_10, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }