[[block]] struct buf0 { one : i32; }; [[group(0), binding(0)]] var x_6 : buf0; var x_GLF_color : vec4; fn main_1() { var a : i32; a = 0; let x_26 : i32 = x_6.one; switch(x_26) { case 2, 3: { a = 1; fallthrough; } case 4: { } default: { a = 2; } } let x_31 : i32 = a; if ((x_31 == 2)) { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }