cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[16]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int ref[15] = (int[15])0; int i = 0; int data[15] = (int[15])0; int i_1 = 0; int i_2 = 0; int i_3 = 0; const uint scalar_offset = ((16u * uint(0))) / 4; const int x_46 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_48 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); ref[x_46] = x_48; const int x_51 = asint(x_6[1].x); const int x_53 = asint(x_6[1].x); ref[x_51] = x_53; const int x_56 = asint(x_6[2].x); const int x_58 = asint(x_6[2].x); ref[x_56] = x_58; const int x_61 = asint(x_6[3].x); const int x_63 = asint(x_6[3].x); ref[x_61] = x_63; const int x_66 = asint(x_6[4].x); const int x_68 = asint(x_6[4].x); ref[x_66] = x_68; const int x_71 = asint(x_6[5].x); const int x_73 = asint(x_6[1].x); ref[x_71] = -(x_73); const int x_77 = asint(x_6[8].x); const int x_79 = asint(x_6[1].x); ref[x_77] = -(x_79); const int x_83 = asint(x_6[9].x); const int x_85 = asint(x_6[1].x); ref[x_83] = -(x_85); const int x_89 = asint(x_6[10].x); const int x_91 = asint(x_6[1].x); ref[x_89] = -(x_91); const int x_95 = asint(x_6[11].x); const int x_97 = asint(x_6[1].x); ref[x_95] = -(x_97); const int x_101 = asint(x_6[6].x); const int x_103 = asint(x_6[2].x); ref[x_101] = -(x_103); const int x_107 = asint(x_6[12].x); const int x_109 = asint(x_6[2].x); ref[x_107] = -(x_109); const int x_113 = asint(x_6[13].x); const int x_115 = asint(x_6[2].x); ref[x_113] = -(x_115); const int x_119 = asint(x_6[14].x); const int x_121 = asint(x_6[2].x); ref[x_119] = -(x_121); const int x_125 = asint(x_6[15].x); const int x_127 = asint(x_6[2].x); ref[x_125] = -(x_127); i = 0; while (true) { const int x_134 = i; const int x_136 = asint(x_6[5].x); if ((x_134 < x_136)) { } else { break; } const int x_139 = i; const int x_140 = i; const int x_142 = i; const int x_145 = asint(x_6[1].x); data[x_139] = ~(clamp(~(x_140), ~(x_142), x_145)); { i = (i + 1); } } const int x_152 = asint(x_6[5].x); i_1 = x_152; while (true) { const int x_157 = i_1; const int x_159 = asint(x_6[6].x); if ((x_157 < x_159)) { } else { break; } data[i_1] = ~(clamp(~(i_1), 0, 1)); { i_1 = (i_1 + 1); } } const int x_171 = asint(x_6[6].x); i_2 = x_171; while (true) { const int x_176 = i_2; const int x_178 = asint(x_6[7].x); if ((x_176 < x_178)) { } else { break; } data[i_2] = ~(clamp(i_2, 0, 1)); { i_2 = (i_2 + 1); } } const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_189 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]); i_3 = x_189; while (true) { const int x_194 = i_3; const int x_196 = asint(x_6[7].x); if ((x_194 < x_196)) { } else { break; } const int x_201 = data[i_3]; const int x_204 = ref[i_3]; if ((x_201 != x_204)) { const uint scalar_offset_3 = ((16u * uint(0))) / 4; const int x_209 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]); const float x_210 = float(x_209); x_GLF_color = float4(x_210, x_210, x_210, x_210); return; } { i_3 = (i_3 + 1); } } const int x_215 = asint(x_6[1].x); const uint scalar_offset_4 = ((16u * uint(0))) / 4; const int x_218 = asint(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]); const uint scalar_offset_5 = ((16u * uint(0))) / 4; const int x_221 = asint(x_6[scalar_offset_5 / 4][scalar_offset_5 % 4]); const int x_224 = asint(x_6[1].x); x_GLF_color = float4(float(x_215), float(x_218), float(x_221), float(x_224)); return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }