cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[2]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_8 : register(b1, space0) { uint4 x_8[2]; }; void main_1() { float2 v1 = float2(0.0f, 0.0f); bool x_54 = false; bool x_55_phi = false; const uint scalar_offset = ((16u * uint(0))) / 4; const int x_35 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); v1 = cos(cos(asfloat(int2(-1, x_35)))); const float x_41 = v1.x; x_GLF_color = float4(x_41, x_41, x_41, x_41); const float x_44 = v1.y; const uint scalar_offset_1 = ((16u * uint(0))) / 4; const float x_46 = asfloat(x_8[scalar_offset_1 / 4][scalar_offset_1 % 4]); const bool x_47 = (x_44 > x_46); x_55_phi = x_47; if (x_47) { const float x_51 = v1.y; const float x_53 = asfloat(x_8[1].x); x_54 = (x_51 < x_53); x_55_phi = x_54; } if (x_55_phi) { const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_60 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]); const int x_63 = asint(x_6[1].x); const int x_66 = asint(x_6[1].x); const uint scalar_offset_3 = ((16u * uint(0))) / 4; const int x_69 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]); x_GLF_color = float4(float(x_60), float(x_63), float(x_66), float(x_69)); } else { const int x_73 = asint(x_6[1].x); const float x_74 = float(x_73); x_GLF_color = float4(x_74, x_74, x_74, x_74); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_4; }