#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[2]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[2]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_6, constant buf1& x_8, thread float4* const tint_symbol_4) { float2 v1 = 0.0f; bool x_54 = false; bool x_55_phi = false; int const x_35 = x_6.x_GLF_uniform_int_values.arr[0].el; v1 = cos(cos(as_type(int2(-1, x_35)))); float const x_41 = v1.x; *(tint_symbol_4) = float4(x_41, x_41, x_41, x_41); float const x_44 = v1.y; float const x_46 = x_8.x_GLF_uniform_float_values.arr[0].el; bool const x_47 = (x_44 > x_46); x_55_phi = x_47; if (x_47) { float const x_51 = v1.y; float const x_53 = x_8.x_GLF_uniform_float_values.arr[1].el; x_54 = (x_51 < x_53); x_55_phi = x_54; } bool const x_55 = x_55_phi; if (x_55) { int const x_60 = x_6.x_GLF_uniform_int_values.arr[0].el; int const x_63 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_66 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_69 = x_6.x_GLF_uniform_int_values.arr[0].el; *(tint_symbol_4) = float4(float(x_60), float(x_63), float(x_66), float(x_69)); } else { int const x_73 = x_6.x_GLF_uniform_int_values.arr[1].el; float const x_74 = float(x_73); *(tint_symbol_4) = float4(x_74, x_74, x_74, x_74); } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]], constant buf1& x_8 [[buffer(1)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_6, x_8, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }