cbuffer cbuffer_x_5 : register(b0, space0) { uint4 x_5[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void x_51() { discard; } void main_1() { while (true) { bool x_31 = false; bool x_30_phi = false; x_30_phi = false; while (true) { bool x_31_phi = false; const bool x_30 = x_30_phi; while (true) { float4 x_52 = float4(0.0f, 0.0f, 0.0f, 0.0f); float4 x_54 = float4(0.0f, 0.0f, 0.0f, 0.0f); float4 x_55_phi = float4(0.0f, 0.0f, 0.0f, 0.0f); const float x_36 = asfloat(x_5[0].y); x_31_phi = x_30; if ((x_36 > 0.0f)) { } else { break; } while (true) { const float x_46 = asfloat(x_5[0].x); if ((x_46 > 0.0f)) { x_51(); x_52 = float4(0.0f, 0.0f, 0.0f, 0.0f); x_55_phi = x_52; break; } x_54 = (float4(1.0f, 0.0f, 0.0f, 1.0f) + float4(x_46, x_46, x_46, x_46)); x_55_phi = x_54; break; } x_GLF_color = x_55_phi; x_31_phi = true; break; } x_31 = x_31_phi; if (x_31) { break; } else { { x_30_phi = x_31; } continue; } { x_30_phi = x_31; } } if (x_31) { break; } break; } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }