[[block]] struct buf0 { zero : i32; }; var x_GLF_color : vec4; [[group(0), binding(0)]] var x_5 : buf0; fn main_1() { var x_10 : array; var x_9 : array; var x_7 : i32; var x_11_phi : i32; let x_6 : i32 = x_5.zero; x_9[0] = x_6; let x_37 : array = x_9; x_10 = x_37; x_7 = x_9[0]; switch(0u) { default: { x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); let x_8 : i32 = x_10[0]; if ((x_8 == bitcast(x_7))) { x_11_phi = 1; break; } x_11_phi = 2; } } let x_11 : i32 = x_11_phi; if ((x_11 == 1)) { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }