static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float4 indexable[16] = (float4[16])0; int x_71 = 0; int x_71_phi = 0; int x_74_phi = 0; const float4 x_54 = gl_FragCoord; const float2 x_55 = float2(x_54.x, x_54.y); const float2 x_58 = asfloat(x_6[0].xy); const float2 x_61 = ((x_55 / x_58) * 8.0f); const float2 x_62 = floor(x_61); const int x_69 = ((int(x_62.x) * 8) + int(x_62.y)); x_71_phi = 0; x_74_phi = x_69; while (true) { int x_85 = 0; int x_86 = 0; int x_75_phi = 0; x_71 = x_71_phi; const int x_74 = x_74_phi; if ((x_74 > 1)) { } else { break; } if (((x_74 & 1) == 1)) { x_85 = ((3 * x_74) + 1); x_75_phi = x_85; } else { x_86 = (x_74 / 2); x_75_phi = x_86; } const int x_75 = x_75_phi; { x_71_phi = asint((x_71 + asint(1))); x_74_phi = x_75; } } const float4 tint_symbol_5[16] = {float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)}; indexable = tint_symbol_5; const float4 x_88[16] = indexable; const float4 tint_symbol_6[16] = {float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)}; indexable = tint_symbol_6; indexable = x_88; const float4 tint_symbol_7[16] = {float4(0.0f, 0.0f, 0.5f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), x_54, float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f)}; const float4 x_89 = tint_symbol_7[1u]; const float4 x_90[16] = {float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 8.0f, x_55), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(x_61, 0.5f, 1.0f)}; const float4 x_92 = indexable[asint((x_71 % 16))]; x_GLF_color = x_92; return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; const tint_symbol_2 tint_symbol_8 = {tint_symbol_3.x_GLF_color_1}; return tint_symbol_8; }