#include using namespace metal; struct buf0 { /* 0x0000 */ packed_float2 injectionSwitch; }; struct tint_array_wrapper { int arr[10]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_2 { float4 x_GLF_color_1 [[color(0)]]; }; void merge_i1_i1_i1_(constant buf0& x_28, thread int* const from, thread int* const mid, thread int* const to, thread tint_array_wrapper* const tint_symbol_5, thread tint_array_wrapper* const tint_symbol_6) { int k = 0; int i = 0; int j = 0; int i_1 = 0; int const x_255 = *(from); k = x_255; int const x_256 = *(from); i = x_256; int const x_257 = *(mid); j = (x_257 + 1); while (true) { int x_285 = 0; int x_286 = 0; int x_305 = 0; int x_306 = 0; int x_320 = 0; int x_324 = 0; int x_339 = 0; int x_338 = 0; int x_352 = 0; int x_351 = 0; int x_366 = 0; int x_365 = 0; int x_287_phi = 0; int x_307_phi = 0; int x_328_phi = 0; int x_340_phi = 0; int x_353_phi = 0; int x_367_phi = 0; float const x_261 = x_28.injectionSwitch.x; if ((1.0f >= x_261)) { } else { continue; } int const x_266 = i; int const x_267 = *(mid); int const x_269 = j; int const x_270 = *(to); if (((x_266 <= x_267) & (x_269 <= x_270))) { } else { break; } int const x_274 = i; int const x_276 = (*(tint_symbol_5)).arr[x_274]; int const x_277 = j; int const x_279 = (*(tint_symbol_5)).arr[x_277]; bool const x_280 = (x_276 < x_279); if (x_280) { x_285 = k; x_287_phi = x_285; } else { x_286 = 0; x_287_phi = x_286; } int const x_287 = x_287_phi; int const x_288 = (x_287 + 1); if (x_280) { k = x_288; float const x_293 = x_28.injectionSwitch.x; if (!((1.0f <= x_293))) { } else { continue; } } float const x_297 = x_28.injectionSwitch.y; if ((x_297 >= 0.0f)) { } else { continue; } int const x_300 = 0; if (x_280) { x_305 = i; x_307_phi = x_305; } else { x_306 = 0; x_307_phi = x_306; } int const x_307 = x_307_phi; int const x_309 = select(x_300, x_307, x_280); if (x_280) { i = (x_309 + 1); } int const x_315 = 0; if (x_280) { x_320 = (*(tint_symbol_5)).arr[x_309]; float const x_322 = x_28.injectionSwitch.y; x_328_phi = x_320; if (!((0.0f <= x_322))) { continue; } } else { x_324 = 0; float const x_326 = x_28.injectionSwitch.y; x_328_phi = x_324; if (!((x_326 < 0.0f))) { } else { continue; } } int const x_328 = x_328_phi; if (x_280) { (*(tint_symbol_6)).arr[x_287] = select(x_315, x_328, x_280); } if (x_280) { x_339 = 0; x_340_phi = x_339; } else { x_338 = k; x_340_phi = x_338; } int const x_340 = x_340_phi; if (x_280) { } else { k = (x_340 + 1); } float const x_345 = x_28.injectionSwitch.x; if (!((1.0f <= x_345))) { } else { continue; } if (x_280) { x_352 = 0; x_353_phi = x_352; } else { x_351 = j; x_353_phi = x_351; } int const x_353 = x_353_phi; int const x_355 = 0; int const x_357 = select(x_353, x_355, x_280); if (x_280) { } else { j = (x_357 + 1); } if (x_280) { x_366 = 0; x_367_phi = x_366; } else { x_365 = (*(tint_symbol_5)).arr[x_357]; x_367_phi = x_365; } int const x_367 = x_367_phi; if (x_280) { } else { (*(tint_symbol_6)).arr[x_340] = x_367; } } while (true) { int const x_376 = i; int const x_378 = i; int const x_379 = *(mid); if (((x_376 < 10) & (x_378 <= x_379))) { } else { break; } int const x_383 = k; k = (x_383 + 1); int const x_385 = i; i = (x_385 + 1); int const x_388 = (*(tint_symbol_5)).arr[x_385]; (*(tint_symbol_6)).arr[x_383] = x_388; } int const x_390 = *(from); i_1 = x_390; while (true) { int const x_395 = i_1; int const x_396 = *(to); if ((x_395 <= x_396)) { } else { break; } int const x_399 = i_1; int const x_400 = i_1; int const x_402 = (*(tint_symbol_6)).arr[x_400]; (*(tint_symbol_5)).arr[x_399] = x_402; { int const x_404 = i_1; i_1 = (x_404 + 1); } } return; } void mergeSort_(constant buf0& x_28, thread tint_array_wrapper* const tint_symbol_7, thread tint_array_wrapper* const tint_symbol_8) { int low = 0; int high = 0; int m = 0; int i_2 = 0; int from_1 = 0; int mid_1 = 0; int to_1 = 0; int param = 0; int param_1 = 0; int param_2 = 0; low = 0; high = 9; m = 1; while (true) { int const x_411 = m; int const x_412 = high; if ((x_411 <= x_412)) { } else { break; } int const x_415 = low; i_2 = x_415; while (true) { int const x_420 = i_2; int const x_421 = high; if ((x_420 < x_421)) { } else { break; } int const x_424 = i_2; from_1 = x_424; int const x_425 = i_2; int const x_426 = m; mid_1 = ((x_425 + x_426) - 1); int const x_429 = i_2; int const x_430 = m; int const x_434 = high; to_1 = min(((x_429 + (2 * x_430)) - 1), x_434); int const x_436 = from_1; param = x_436; int const x_437 = mid_1; param_1 = x_437; int const x_438 = to_1; param_2 = x_438; merge_i1_i1_i1_(x_28, &(param), &(param_1), &(param_2), tint_symbol_7, tint_symbol_8); { int const x_440 = m; int const x_442 = i_2; i_2 = (x_442 + (2 * x_440)); } } { int const x_444 = m; m = (2 * x_444); } } return; } void main_1(constant buf0& x_28, thread tint_array_wrapper* const tint_symbol_9, thread tint_array_wrapper* const tint_symbol_10, thread float4* const tint_symbol_11, thread float4* const tint_symbol_12) { int i_3 = 0; int j_1 = 0; float grey = 0.0f; float const x_88 = x_28.injectionSwitch.x; i_3 = int(x_88); while (true) { int const x_94 = i_3; switch(x_94) { case 9: { int const x_124 = i_3; (*(tint_symbol_9)).arr[x_124] = -5; break; } case 8: { int const x_122 = i_3; (*(tint_symbol_9)).arr[x_122] = -4; break; } case 7: { int const x_120 = i_3; (*(tint_symbol_9)).arr[x_120] = -3; break; } case 6: { int const x_118 = i_3; (*(tint_symbol_9)).arr[x_118] = -2; break; } case 5: { int const x_116 = i_3; (*(tint_symbol_9)).arr[x_116] = -1; break; } case 4: { int const x_114 = i_3; (*(tint_symbol_9)).arr[x_114] = 0; break; } case 3: { int const x_112 = i_3; (*(tint_symbol_9)).arr[x_112] = 1; break; } case 2: { int const x_110 = i_3; (*(tint_symbol_9)).arr[x_110] = 2; break; } case 1: { int const x_108 = i_3; (*(tint_symbol_9)).arr[x_108] = 3; break; } case 0: { int const x_106 = i_3; (*(tint_symbol_9)).arr[x_106] = 4; break; } default: { break; } } int const x_126 = i_3; i_3 = (x_126 + 1); { int const x_128 = i_3; if ((x_128 < 10)) { } else { break; } } } j_1 = 0; while (true) { int const x_134 = j_1; if ((x_134 < 10)) { } else { break; } int const x_137 = j_1; int const x_138 = j_1; int const x_140 = (*(tint_symbol_9)).arr[x_138]; (*(tint_symbol_10)).arr[x_137] = x_140; { int const x_142 = j_1; j_1 = (x_142 + 1); } } mergeSort_(x_28, tint_symbol_9, tint_symbol_10); float const x_146 = (*(tint_symbol_11)).y; if ((int(x_146) < 30)) { int const x_153 = (*(tint_symbol_9)).arr[0]; grey = (0.5f + (float(x_153) / 10.0f)); } else { float const x_158 = (*(tint_symbol_11)).y; if ((int(x_158) < 60)) { int const x_165 = (*(tint_symbol_9)).arr[1]; grey = (0.5f + (float(x_165) / 10.0f)); } else { float const x_170 = (*(tint_symbol_11)).y; if ((int(x_170) < 90)) { int const x_177 = (*(tint_symbol_9)).arr[2]; grey = (0.5f + (float(x_177) / 10.0f)); } else { float const x_182 = (*(tint_symbol_11)).y; if ((int(x_182) < 120)) { int const x_189 = (*(tint_symbol_9)).arr[3]; grey = (0.5f + (float(x_189) / 10.0f)); } else { float const x_194 = (*(tint_symbol_11)).y; if ((int(x_194) < 150)) { discard_fragment(); } else { float const x_201 = (*(tint_symbol_11)).y; if ((int(x_201) < 180)) { int const x_208 = (*(tint_symbol_9)).arr[5]; grey = (0.5f + (float(x_208) / 10.0f)); } else { float const x_213 = (*(tint_symbol_11)).y; if ((int(x_213) < 210)) { int const x_220 = (*(tint_symbol_9)).arr[6]; grey = (0.5f + (float(x_220) / 10.0f)); } else { float const x_225 = (*(tint_symbol_11)).y; if ((int(x_225) < 240)) { int const x_232 = (*(tint_symbol_9)).arr[7]; grey = (0.5f + (float(x_232) / 10.0f)); } else { float const x_237 = (*(tint_symbol_11)).y; if ((int(x_237) < 270)) { int const x_244 = (*(tint_symbol_9)).arr[8]; grey = (0.5f + (float(x_244) / 10.0f)); } else { discard_fragment(); } } } } } } } } } float const x_248 = grey; float3 const x_249 = float3(x_248, x_248, x_248); *(tint_symbol_12) = float4(x_249.x, x_249.y, x_249.z, 1.0f); return; } fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_28 [[buffer(0)]]) { thread float4 tint_symbol_13 = 0.0f; thread tint_array_wrapper tint_symbol_14 = {}; thread tint_array_wrapper tint_symbol_15 = {}; thread float4 tint_symbol_16 = 0.0f; tint_symbol_13 = gl_FragCoord_param; main_1(x_28, &(tint_symbol_14), &(tint_symbol_15), &(tint_symbol_13), &(tint_symbol_16)); main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_16}; tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; return tint_symbol_4; }