static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float4 x_81[8] = {float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)}; float4 x_82[8] = (float4[8])0; float4 x_83[8] = (float4[8])0; float4 x_84[8] = (float4[8])0; float4 x_85[16] = (float4[16])0; float4 x_95 = float4(0.0f, 0.0f, 0.0f, 0.0f); float4 x_95_phi = float4(0.0f, 0.0f, 0.0f, 0.0f); int x_98_phi = 0; const float4 tint_symbol_5[8] = {float4(4.0f, 4.0f, 20.0f, 4.0f), float4(4.0f, 4.0f, 4.0f, 20.0f), float4(4.0f, 20.0f, 20.0f, 4.0f), float4(20.0f, 4.0f, 4.0f, 8.0f), float4(8.0f, 6.0f, 4.0f, 2.0f), float4(2.0f, 12.0f, 2.0f, 4.0f), float4(16.0f, 2.0f, 4.0f, 4.0f), float4(12.0f, 22.0f, 4.0f, 4.0f)}; x_81 = tint_symbol_5; const float4 x_86[8] = x_81; const float4 x_87 = gl_FragCoord; const float2 x_90 = asfloat(x_6[0].xy); const float2 x_93 = floor(((float2(x_87.x, x_87.y) / x_90) * 32.0f)); x_95_phi = float4(0.5f, 0.5f, 1.0f, 1.0f); x_98_phi = 0; while (true) { float4 x_143 = float4(0.0f, 0.0f, 0.0f, 0.0f); int x_99 = 0; bool x_127_phi = false; float4 x_96_phi = float4(0.0f, 0.0f, 0.0f, 0.0f); x_95 = x_95_phi; const int x_98 = x_98_phi; if ((x_98 < 8)) { } else { break; } float4 x_104 = float4(0.0f, 0.0f, 0.0f, 0.0f); x_82 = x_86; x_104 = x_82[x_98]; switch(0u) { default: { const float x_107 = x_93.x; const float x_108 = x_104.x; if ((x_107 < x_108)) { x_127_phi = false; break; } const float x_112 = x_93.y; const float x_113 = x_104.y; if ((x_112 < x_113)) { x_127_phi = false; break; } if ((x_107 > (x_108 + x_104.z))) { x_127_phi = false; break; } if ((x_112 > (x_113 + x_104.w))) { x_127_phi = false; break; } x_127_phi = true; break; } } const bool x_127 = x_127_phi; x_96_phi = x_95; if (x_127) { const float4 tint_symbol_6[8] = {float4(4.0f, 4.0f, 20.0f, 4.0f), float4(4.0f, 4.0f, 4.0f, 20.0f), float4(4.0f, 20.0f, 20.0f, 4.0f), float4(20.0f, 4.0f, 4.0f, 8.0f), float4(8.0f, 6.0f, 4.0f, 2.0f), float4(2.0f, 12.0f, 2.0f, 4.0f), float4(16.0f, 2.0f, 4.0f, 4.0f), float4(12.0f, 22.0f, 4.0f, 4.0f)}; x_83 = tint_symbol_6; const float x_131 = x_83[x_98].x; const float4 tint_symbol_7[8] = {float4(4.0f, 4.0f, 20.0f, 4.0f), float4(4.0f, 4.0f, 4.0f, 20.0f), float4(4.0f, 20.0f, 20.0f, 4.0f), float4(20.0f, 4.0f, 4.0f, 8.0f), float4(8.0f, 6.0f, 4.0f, 2.0f), float4(2.0f, 12.0f, 2.0f, 4.0f), float4(16.0f, 2.0f, 4.0f, 4.0f), float4(12.0f, 22.0f, 4.0f, 4.0f)}; x_84 = tint_symbol_7; const float x_134 = x_84[x_98].y; const float4 x_135[8] = x_81; const float4 tint_symbol_8[8] = {float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)}; x_81 = tint_symbol_8; x_81 = x_135; const float4 tint_symbol_9[16] = {float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)}; x_85 = tint_symbol_9; x_143 = x_85[((((int(x_131) * int(x_134)) + (x_98 * 9)) + 11) % 16)]; x_96_phi = x_143; } const float4 x_96 = x_96_phi; { x_99 = (x_98 + 1); x_95_phi = x_96; x_98_phi = x_99; } } x_GLF_color = x_95; return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; const tint_symbol_2 tint_symbol_10 = {tint_symbol_3.x_GLF_color_1}; return tint_symbol_10; }