static int data[10] = (int[10])0; static int temp[10] = (int[10])0; static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_34 : register(b0, space0) { uint4 x_34[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void merge_i1_i1_i1_(inout int from, inout int mid, inout int to) { int k = 0; int i = 0; int j = 0; int i_1 = 0; const int x_260 = from; k = x_260; const int x_261 = from; i = x_261; const int x_262 = mid; j = (x_262 + 1); while (true) { const int x_268 = i; const int x_269 = mid; const int x_271 = j; const int x_272 = to; if (((x_268 <= x_269) & (x_271 <= x_272))) { } else { break; } const int x_278 = data[i]; const int x_281 = data[j]; if ((x_278 < x_281)) { const int x_286 = k; k = (x_286 + 1); const int x_288 = i; i = (x_288 + 1); const int x_291 = data[x_288]; temp[x_286] = x_291; } else { const int x_293 = k; k = (x_293 + 1); const int x_295 = j; j = (x_295 + 1); const int x_298 = data[x_295]; temp[x_293] = x_298; } } while (true) { const int x_304 = i; const int x_306 = i; const int x_307 = mid; if (((x_304 < 10) & (x_306 <= x_307))) { } else { break; } const int x_311 = k; k = (x_311 + 1); const int x_313 = i; i = (x_313 + 1); const int x_316 = data[x_313]; temp[x_311] = x_316; } const int x_318 = from; i_1 = x_318; while (true) { const int x_323 = i_1; const int x_324 = to; if ((x_323 <= x_324)) { } else { break; } const int x_327 = i_1; const int x_330 = temp[i_1]; data[x_327] = x_330; { i_1 = (i_1 + 1); } } return; } int func_i1_i1_(inout int m, inout int high) { int x = 0; int x_335 = 0; int x_336 = 0; const float x_338 = gl_FragCoord.x; if ((x_338 >= 0.0f)) { if (false) { const int x_346 = high; x_336 = (x_346 << asuint(0)); } else { x_336 = 4; } x_335 = (1 << asuint(x_336)); } else { x_335 = 1; } x = x_335; x = (x >> asuint(4)); const int x_353 = m; const int x_355 = m; const int x_357 = m; return clamp((2 * x_353), (2 * x_355), ((2 * x_357) / x)); } void mergeSort_() { int low = 0; int high_1 = 0; int m_1 = 0; int i_2 = 0; int from_1 = 0; int mid_1 = 0; int to_1 = 0; int param = 0; int param_1 = 0; int param_2 = 0; int param_3 = 0; int param_4 = 0; low = 0; high_1 = 9; m_1 = 1; { for(; (m_1 <= high_1); m_1 = (2 * m_1)) { i_2 = low; while (true) { if ((i_2 < high_1)) { } else { break; } from_1 = i_2; mid_1 = ((i_2 + m_1) - 1); to_1 = min(((i_2 + (2 * m_1)) - 1), high_1); param = from_1; param_1 = mid_1; param_2 = to_1; merge_i1_i1_i1_(param, param_1, param_2); { param_3 = m_1; param_4 = high_1; const int x_398 = func_i1_i1_(param_3, param_4); i_2 = (i_2 + x_398); } } } } return; } void main_1() { int i_3 = 0; int j_1 = 0; float grey = 0.0f; const float x_93 = asfloat(x_34[0].x); i_3 = int(x_93); while (true) { switch(i_3) { case 9: { data[i_3] = -5; break; } case 8: { data[i_3] = -4; break; } case 7: { data[i_3] = -3; break; } case 6: { data[i_3] = -2; break; } case 5: { data[i_3] = -1; break; } case 4: { data[i_3] = 0; break; } case 3: { data[i_3] = 1; break; } case 2: { data[i_3] = 2; break; } case 1: { data[i_3] = 3; break; } case 0: { data[i_3] = 4; break; } default: { break; } } i_3 = (i_3 + 1); { if ((i_3 < 10)) { } else { break; } } } j_1 = 0; { for(; (j_1 < 10); j_1 = (j_1 + 1)) { const int x_142 = j_1; const int x_145 = data[j_1]; temp[x_142] = x_145; } } mergeSort_(); const float x_151 = gl_FragCoord.y; if ((int(x_151) < 30)) { const int x_158 = data[0]; grey = (0.5f + (float(x_158) / 10.0f)); } else { const float x_163 = gl_FragCoord.y; if ((int(x_163) < 60)) { const int x_170 = data[1]; grey = (0.5f + (float(x_170) / 10.0f)); } else { const float x_175 = gl_FragCoord.y; if ((int(x_175) < 90)) { const int x_182 = data[2]; grey = (0.5f + (float(x_182) / 10.0f)); } else { const float x_187 = gl_FragCoord.y; if ((int(x_187) < 120)) { const int x_194 = data[3]; grey = (0.5f + (float(x_194) / 10.0f)); } else { const float x_199 = gl_FragCoord.y; if ((int(x_199) < 150)) { discard; } else { const float x_206 = gl_FragCoord.y; if ((int(x_206) < 180)) { const int x_213 = data[5]; grey = (0.5f + (float(x_213) / 10.0f)); } else { const float x_218 = gl_FragCoord.y; if ((int(x_218) < 210)) { const int x_225 = data[6]; grey = (0.5f + (float(x_225) / 10.0f)); } else { const float x_230 = gl_FragCoord.y; if ((int(x_230) < 240)) { const int x_237 = data[7]; grey = (0.5f + (float(x_237) / 10.0f)); } else { const float x_242 = gl_FragCoord.y; if ((int(x_242) < 270)) { const int x_249 = data[8]; grey = (0.5f + (float(x_249) / 10.0f)); } else { discard; } } } } } } } } } const float x_253 = grey; const float3 x_254 = float3(x_253, x_253, x_253); x_GLF_color = float4(x_254.x, x_254.y, x_254.z, 1.0f); return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1}; return tint_symbol_5; }