#include using namespace metal; struct buf0 { /* 0x0000 */ packed_float2 injectionSwitch; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_5, thread float4* const tint_symbol_4) { float x_30 = 0.0f; float x_32_phi = 0.0f; x_32_phi = 0.0f; while (true) { float x_33_phi = 0.0f; float const x_32 = x_32_phi; x_33_phi = x_32; float const x_33 = x_33_phi; float const x_39 = x_5.injectionSwitch.x; float const x_41 = x_5.injectionSwitch.y; if ((x_39 < x_41)) { *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); return; } else { { x_32_phi = x_33; } continue; } { x_32_phi = x_33; } } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_5, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }