enable f16; fn degrees_3055d3() { var arg_0 = vec4(1.0h); var res : vec4 = degrees(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { degrees_3055d3(); return vec4(); } @fragment fn fragment_main() { degrees_3055d3(); } @compute @workgroup_size(1) fn compute_main() { degrees_3055d3(); }