#include using namespace metal; int tint_div(int lhs, int rhs) { return (lhs / select(rhs, 1, bool((rhs == 0) | bool((lhs == (-2147483647 - 1)) & (rhs == -1))))); } int tint_mod(int lhs, int rhs) { int const rhs_or_one = select(rhs, 1, bool((rhs == 0) | bool((lhs == (-2147483647 - 1)) & (rhs == -1)))); if (any(((uint((lhs | rhs_or_one)) & 2147483648u) != 0u))) { return as_type((as_type(lhs) - as_type(as_type((as_type((lhs / rhs_or_one)) * as_type(rhs_or_one)))))); } else { return (lhs % rhs_or_one); } } void foo(int maybe_zero) { thread int tint_symbol = 0; thread float tint_symbol_1 = 0.0f; tint_symbol = tint_div(tint_symbol, 0); tint_symbol = tint_mod(tint_symbol, 0); tint_symbol = tint_div(tint_symbol, maybe_zero); tint_symbol = tint_mod(tint_symbol, maybe_zero); tint_symbol_1 = (tint_symbol_1 / 0.0f); tint_symbol_1 = fmod(tint_symbol_1, 0.0f); tint_symbol_1 = (tint_symbol_1 / float(maybe_zero)); tint_symbol_1 = fmod(tint_symbol_1, float(maybe_zero)); }