// Copyright 2017 The NXT Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "InputStateMTL.h" #include "MetalBackend.h" namespace backend { namespace metal { namespace { MTLVertexFormat VertexFormatType(nxt::VertexFormat format) { switch (format) { case nxt::VertexFormat::FloatR32G32B32A32: return MTLVertexFormatFloat4; case nxt::VertexFormat::FloatR32G32B32: return MTLVertexFormatFloat3; case nxt::VertexFormat::FloatR32G32: return MTLVertexFormatFloat2; case nxt::VertexFormat::FloatR32: return MTLVertexFormatFloat; } } MTLVertexStepFunction InputStepModeFunction(nxt::InputStepMode mode) { switch (mode) { case nxt::InputStepMode::Vertex: return MTLVertexStepFunctionPerVertex; case nxt::InputStepMode::Instance: return MTLVertexStepFunctionPerInstance; } } } InputState::InputState(InputStateBuilder* builder) : InputStateBase(builder) { mtlVertexDescriptor = [MTLVertexDescriptor new]; const auto& attributesSetMask = GetAttributesSetMask(); for (size_t i = 0; i < attributesSetMask.size(); ++i) { if (!attributesSetMask[i]) { continue; } const AttributeInfo& info = GetAttribute(i); auto attribDesc = [MTLVertexAttributeDescriptor new]; attribDesc.format = VertexFormatType(info.format); attribDesc.offset = info.offset; attribDesc.bufferIndex = kMaxBindingsPerGroup + info.bindingSlot; mtlVertexDescriptor.attributes[i] = attribDesc; [attribDesc release]; } const auto& inputsSetMask = GetInputsSetMask(); for (size_t i = 0; i < inputsSetMask.size(); ++i) { if (!inputsSetMask[i]) { continue; } const InputInfo& info = GetInput(i); auto layoutDesc = [MTLVertexBufferLayoutDescriptor new]; if (info.stride == 0) { // For MTLVertexStepFunctionConstant, the stepRate must be 0, // but the stride must NOT be 0, so I made up a value (256). // TODO(cwallez@chromium.org): the made up value will need to be at least // max(attrib.offset + sizeof(attrib) for each attrib) layoutDesc.stepFunction = MTLVertexStepFunctionConstant; layoutDesc.stepRate = 0; layoutDesc.stride = 256; } else { layoutDesc.stepFunction = InputStepModeFunction(info.stepMode); layoutDesc.stepRate = 1; layoutDesc.stride = info.stride; } mtlVertexDescriptor.layouts[kMaxBindingsPerGroup + i] = layoutDesc; [layoutDesc release]; } } InputState::~InputState() { [mtlVertexDescriptor release]; mtlVertexDescriptor = nil; } MTLVertexDescriptor* InputState::GetMTLVertexDescriptor() { return mtlVertexDescriptor; } } }