int3 tint_count_leading_zeros(int3 v) { uint3 x = uint3(v); const uint3 b16 = ((x <= uint3((65535u).xxx)) ? uint3((16u).xxx) : uint3((0u).xxx)); x = (x << b16); const uint3 b8 = ((x <= uint3((16777215u).xxx)) ? uint3((8u).xxx) : uint3((0u).xxx)); x = (x << b8); const uint3 b4 = ((x <= uint3((268435455u).xxx)) ? uint3((4u).xxx) : uint3((0u).xxx)); x = (x << b4); const uint3 b2 = ((x <= uint3((1073741823u).xxx)) ? uint3((2u).xxx) : uint3((0u).xxx)); x = (x << b2); const uint3 b1 = ((x <= uint3((2147483647u).xxx)) ? uint3((1u).xxx) : uint3((0u).xxx)); const uint3 is_zero = ((x == uint3((0u).xxx)) ? uint3((1u).xxx) : uint3((0u).xxx)); return int3((((((b16 | b8) | b4) | b2) | b1) + is_zero)); } void countLeadingZeros_7c38a6() { int3 res = tint_count_leading_zeros(int3(0, 0, 0)); } struct tint_symbol { float4 value : SV_Position; }; float4 vertex_main_inner() { countLeadingZeros_7c38a6(); return float4(0.0f, 0.0f, 0.0f, 0.0f); } tint_symbol vertex_main() { const float4 inner_result = vertex_main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.value = inner_result; return wrapper_result; } void fragment_main() { countLeadingZeros_7c38a6(); return; } [numthreads(1, 1, 1)] void compute_main() { countLeadingZeros_7c38a6(); return; }