fn degrees_d43a49() { const arg_0 = vec4(1.0); var res = degrees(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { degrees_d43a49(); return vec4(); } @fragment fn fragment_main() { degrees_d43a49(); } @compute @workgroup_size(1) fn compute_main() { degrees_d43a49(); }