fn smoothstep_6c4975() { var arg_0 = 2.0f; var arg_1 = 4.0f; var arg_2 = 3.0f; var res : f32 = smoothstep(arg_0, arg_1, arg_2); } @vertex fn vertex_main() -> @builtin(position) vec4 { smoothstep_6c4975(); return vec4(); } @fragment fn fragment_main() { smoothstep_6c4975(); } @compute @workgroup_size(1) fn compute_main() { smoothstep_6c4975(); }