struct strided_arr { @size(16) el : f32, } type Arr = array; struct buf1 { x_GLF_uniform_float_values : Arr, } struct strided_arr_1 { @size(16) el : i32, } type Arr_1 = array; struct buf0 { x_GLF_uniform_int_values : Arr_1, } @group(0) @binding(1) var x_7 : buf1; var x_GLF_color : vec4; @group(0) @binding(0) var x_9 : buf0; fn main_1() { var a : f32; var b : f32; a = 1.0; let x_33 : f32 = x_7.x_GLF_uniform_float_values[1].el; let x_34 : f32 = a; b = clamp(x_33, select(0.0, x_34, false), 1.0); let x_37 : f32 = b; let x_39 : f32 = x_7.x_GLF_uniform_float_values[1].el; if ((x_37 == x_39)) { let x_44 : f32 = b; let x_46 : f32 = x_7.x_GLF_uniform_float_values[0].el; let x_49 : i32 = x_9.x_GLF_uniform_int_values[0].el; let x_52 : i32 = x_9.x_GLF_uniform_int_values[0].el; let x_55 : i32 = x_9.x_GLF_uniform_int_values[1].el; x_GLF_color = vec4((x_44 * x_46), f32(x_49), f32(x_52), f32(x_55)); } else { let x_59 : i32 = x_9.x_GLF_uniform_int_values[0].el; let x_60 : f32 = f32(x_59); x_GLF_color = vec4(x_60, x_60, x_60, x_60); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }