struct strided_arr { @size(16) el : i32, } type Arr = array; struct buf0 { x_GLF_uniform_int_values : Arr, } @group(0) @binding(0) var x_6 : buf0; var x_GLF_color : vec4; fn main_1() { var a : i32; var i : i32; let x_27 : i32 = x_6.x_GLF_uniform_int_values[1].el; a = x_27; let x_29 : i32 = x_6.x_GLF_uniform_int_values[3].el; i = -(x_29); loop { let x_35 : i32 = i; let x_36 : i32 = (x_35 + 1); i = x_36; let x_39 : i32 = x_6.x_GLF_uniform_int_values[2].el; if ((reverseBits(x_36) <= x_39)) { } else { break; } let x_42 : i32 = a; a = (x_42 + 1); } let x_44 : i32 = a; let x_46 : i32 = x_6.x_GLF_uniform_int_values[0].el; if ((x_44 == x_46)) { let x_52 : i32 = x_6.x_GLF_uniform_int_values[2].el; let x_55 : i32 = x_6.x_GLF_uniform_int_values[1].el; let x_58 : i32 = x_6.x_GLF_uniform_int_values[1].el; let x_61 : i32 = x_6.x_GLF_uniform_int_values[2].el; x_GLF_color = vec4(f32(x_52), f32(x_55), f32(x_58), f32(x_61)); } else { let x_65 : i32 = x_6.x_GLF_uniform_int_values[1].el; let x_66 : f32 = f32(x_65); x_GLF_color = vec4(x_66, x_66, x_66, x_66); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }