var x_GLF_color : vec4; fn main_1() { var a : u32; a = 4u; let x_5 : u32 = a; switch((x_5 / 2u)) { case 2u: { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } default: { x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); } } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }