SKIP: FAILED static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_5 : register(b1, space0) { uint4 x_5[2]; }; cbuffer cbuffer_x_7 : register(b2, space0) { uint4 x_7[1]; }; cbuffer cbuffer_x_10 : register(b0, space0) { uint4 x_10[2]; }; void main_1() { int i = 0; const uint scalar_offset = ((16u * 0u)) / 4; const float x_38 = asfloat(x_5[scalar_offset / 4][scalar_offset % 4]); x_GLF_color = float4(x_38, x_38, x_38, x_38); const float x_41 = asfloat(x_7[0].x); const uint scalar_offset_1 = ((16u * 0u)) / 4; const float x_43 = asfloat(x_5[scalar_offset_1 / 4][scalar_offset_1 % 4]); if ((x_41 > x_43)) { [loop] while (true) { const float x_53 = asfloat(x_5[1].x); x_GLF_color = float4(x_53, x_53, x_53, x_53); { if (true) { } else { break; } } } } else { [loop] while (true) { [loop] while (true) { if (true) { } else { break; } const int x_13 = asint(x_10[1].x); i = x_13; [loop] while (true) { const int x_14 = i; const uint scalar_offset_2 = ((16u * 0u)) / 4; const int x_15 = asint(x_10[scalar_offset_2 / 4][scalar_offset_2 % 4]); if ((x_14 < x_15)) { } else { break; } const float x_73 = asfloat(x_5[1].x); const uint scalar_offset_3 = ((16u * 0u)) / 4; const float x_75 = asfloat(x_5[scalar_offset_3 / 4][scalar_offset_3 % 4]); const uint scalar_offset_4 = ((16u * 0u)) / 4; const float x_77 = asfloat(x_5[scalar_offset_4 / 4][scalar_offset_4 % 4]); const float x_79 = asfloat(x_5[1].x); x_GLF_color = float4(x_73, x_75, x_77, x_79); { i = (i + 1); } } break; } { const float x_82 = asfloat(x_7[0].x); const uint scalar_offset_5 = ((16u * 0u)) / 4; const float x_84 = asfloat(x_5[scalar_offset_5 / 4][scalar_offset_5 % 4]); if ((x_82 > x_84)) { } else { break; } } } } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; main_out main_inner() { main_1(); const main_out tint_symbol_4 = {x_GLF_color}; return tint_symbol_4; } tint_symbol main() { const main_out inner_result = main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; } DXC validation failure: warning: DXIL.dll not found. Resulting DXIL will not be signed for use in release environments. error: validation errors shader.hlsl:88: error: Loop must have break. Validation failed.