struct strided_arr { @size(16) el : f32, } alias Arr = array; struct buf0 { x_GLF_uniform_float_values : Arr, } struct strided_arr_1 { @size(16) el : i32, } alias Arr_1 = array; struct buf1 { x_GLF_uniform_int_values : Arr_1, } var gl_FragCoord : vec4; @group(0) @binding(0) var x_8 : buf0; @group(0) @binding(1) var x_11 : buf1; var x_GLF_color : vec4; fn f1_() -> i32 { var a : i32; var i : i32; a = 256; let x_65 : f32 = gl_FragCoord.y; let x_67 : f32 = x_8.x_GLF_uniform_float_values[0].el; if ((x_65 > x_67)) { let x_71 : i32 = a; a = (x_71 + 1); } let x_73 : i32 = a; i = countOneBits(x_73); let x_75 : i32 = i; let x_77 : i32 = x_11.x_GLF_uniform_int_values[0].el; if ((x_75 < x_77)) { let x_82 : i32 = x_11.x_GLF_uniform_int_values[0].el; return x_82; } let x_83 : i32 = i; return x_83; } fn main_1() { var a_1 : i32; let x_38 : i32 = f1_(); a_1 = x_38; let x_39 : i32 = a_1; let x_41 : i32 = x_11.x_GLF_uniform_int_values[2].el; if ((x_39 == x_41)) { let x_47 : i32 = x_11.x_GLF_uniform_int_values[0].el; let x_50 : i32 = x_11.x_GLF_uniform_int_values[1].el; let x_53 : i32 = x_11.x_GLF_uniform_int_values[1].el; let x_56 : i32 = x_11.x_GLF_uniform_int_values[0].el; x_GLF_color = vec4(f32(x_47), f32(x_50), f32(x_53), f32(x_56)); } else { let x_60 : i32 = x_11.x_GLF_uniform_int_values[1].el; let x_61 : f32 = f32(x_60); x_GLF_color = vec4(x_61, x_61, x_61, x_61); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main(@builtin(position) gl_FragCoord_param : vec4) -> main_out { gl_FragCoord = gl_FragCoord_param; main_1(); return main_out(x_GLF_color); }