struct strided_arr { @size(16) el : i32, } alias Arr = array; struct buf1 { x_GLF_uniform_int_values : Arr, } struct strided_arr_1 { @size(16) el : f32, } alias Arr_1 = array; struct buf0 { x_GLF_uniform_float_values : Arr_1, } @group(0) @binding(1) var x_8 : buf1; var gl_FragCoord : vec4; @group(0) @binding(0) var x_12 : buf0; var x_GLF_color : vec4; fn f1_() -> i32 { var i : i32; var A : array; var a : i32; let x_56 : i32 = x_8.x_GLF_uniform_int_values[2].el; i = x_56; loop { let x_61 : i32 = i; let x_63 : i32 = x_8.x_GLF_uniform_int_values[0].el; if ((x_61 < x_63)) { } else { break; } let x_66 : i32 = i; let x_68 : i32 = x_8.x_GLF_uniform_int_values[2].el; A[x_66] = x_68; continuing { let x_70 : i32 = i; i = (x_70 + 1); } } a = -1; let x_73 : f32 = gl_FragCoord.y; let x_75 : f32 = x_12.x_GLF_uniform_float_values[0].el; if ((x_73 >= x_75)) { let x_79 : i32 = a; let x_80 : i32 = (x_79 + 1); a = x_80; let x_82 : i32 = x_8.x_GLF_uniform_int_values[1].el; A[x_80] = x_82; } let x_85 : i32 = x_8.x_GLF_uniform_int_values[2].el; let x_87 : i32 = A[x_85]; let x_89 : i32 = x_8.x_GLF_uniform_int_values[1].el; if ((x_87 == x_89)) { let x_94 : i32 = a; let x_95 : i32 = (x_94 + 1); a = x_95; let x_97 : i32 = A[x_95]; return x_97; } else { let x_99 : i32 = x_8.x_GLF_uniform_int_values[1].el; return x_99; } } fn main_1() { var i_1 : i32; let x_42 : i32 = f1_(); i_1 = x_42; let x_44 : i32 = x_8.x_GLF_uniform_int_values[1].el; let x_46 : i32 = i_1; let x_48 : i32 = i_1; let x_51 : i32 = x_8.x_GLF_uniform_int_values[1].el; x_GLF_color = vec4(f32(x_44), f32(x_46), f32(x_48), f32(x_51)); return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main(@builtin(position) gl_FragCoord_param : vec4) -> main_out { gl_FragCoord = gl_FragCoord_param; main_1(); return main_out(x_GLF_color); }