struct strided_arr { @size(16) el : f32, } alias Arr = array; struct buf0 { x_GLF_uniform_float_values : Arr, } var x_GLF_color : vec4; @group(0) @binding(0) var x_8 : buf0; fn main_1() { var a : f32; var b : f32; var c : f32; a = -1.0; b = 1.700000048; let x_27 : f32 = a; let x_28 : f32 = b; c = pow(x_27, x_28); let x_30 : f32 = c; x_GLF_color = vec4(x_30, x_30, x_30, x_30); let x_32 : f32 = a; let x_34 : f32 = b; if (((x_32 == -1.0) & (x_34 == 1.700000048))) { let x_41 : f32 = x_8.x_GLF_uniform_float_values[0].el; let x_43 : f32 = x_8.x_GLF_uniform_float_values[1].el; let x_45 : f32 = x_8.x_GLF_uniform_float_values[1].el; let x_47 : f32 = x_8.x_GLF_uniform_float_values[0].el; x_GLF_color = vec4(x_41, x_43, x_45, x_47); } else { let x_50 : f32 = x_8.x_GLF_uniform_float_values[0].el; x_GLF_color = vec4(x_50, x_50, x_50, x_50); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }