struct buf0 { injectionSwitch : vec2, } var data : array; var temp : array; @group(0) @binding(0) var x_28 : buf0; var gl_FragCoord : vec4; var x_GLF_color : vec4; fn merge_i1_i1_i1_(f : ptr, mid : ptr, to : ptr) { var k : i32; var i : i32; var j : i32; var i_1 : i32; let x_255 : i32 = *(f); k = x_255; let x_256 : i32 = *(f); i = x_256; let x_257 : i32 = *(mid); j = (x_257 + 1); loop { var x_285 : i32; var x_286 : i32; var x_305 : i32; var x_306 : i32; var x_320 : i32; var x_324 : i32; var x_339 : i32; var x_338 : i32; var x_352 : i32; var x_351 : i32; var x_366 : i32; var x_365 : i32; var x_287_phi : i32; var x_307_phi : i32; var x_328_phi : i32; var x_340_phi : i32; var x_353_phi : i32; var x_367_phi : i32; let x_261 : f32 = x_28.injectionSwitch.x; if ((1.0 >= x_261)) { } else { continue; } let x_266 : i32 = i; let x_267 : i32 = *(mid); let x_269 : i32 = j; let x_270 : i32 = *(to); if (((x_266 <= x_267) & (x_269 <= x_270))) { } else { break; } let x_274 : i32 = i; let x_276 : i32 = data[x_274]; let x_277 : i32 = j; let x_279 : i32 = data[x_277]; let x_280 : bool = (x_276 < x_279); if (x_280) { x_285 = k; x_287_phi = x_285; } else { x_286 = 0; x_287_phi = x_286; } let x_287 : i32 = x_287_phi; let x_288 : i32 = (x_287 + 1); if (x_280) { k = x_288; let x_293 : f32 = x_28.injectionSwitch.x; if (!((1.0 <= x_293))) { } else { continue; } } let x_297 : f32 = x_28.injectionSwitch.y; if ((x_297 >= 0.0)) { } else { continue; } let x_300 : i32 = 0; if (x_280) { x_305 = i; x_307_phi = x_305; } else { x_306 = 0; x_307_phi = x_306; } let x_307 : i32 = x_307_phi; let x_309 : i32 = select(x_300, x_307, x_280); if (x_280) { i = (x_309 + 1); } let x_315 : i32 = 0; if (x_280) { x_320 = data[x_309]; let x_322 : f32 = x_28.injectionSwitch.y; x_328_phi = x_320; if (!((0.0 <= x_322))) { continue; } } else { x_324 = 0; let x_326 : f32 = x_28.injectionSwitch.y; x_328_phi = x_324; if (!((x_326 < 0.0))) { } else { continue; } } let x_328 : i32 = x_328_phi; if (x_280) { temp[x_287] = select(x_315, x_328, x_280); } if (x_280) { x_339 = 0; x_340_phi = x_339; } else { x_338 = k; x_340_phi = x_338; } let x_340 : i32 = x_340_phi; if (x_280) { } else { k = (x_340 + 1); } let x_345 : f32 = x_28.injectionSwitch.x; if (!((1.0 <= x_345))) { } else { continue; } if (x_280) { x_352 = 0; x_353_phi = x_352; } else { x_351 = j; x_353_phi = x_351; } let x_353 : i32 = x_353_phi; let x_355 : i32 = 0; let x_357 : i32 = select(x_353, x_355, x_280); if (x_280) { } else { j = (x_357 + 1); } if (x_280) { x_366 = 0; x_367_phi = x_366; } else { x_365 = data[x_357]; x_367_phi = x_365; } let x_367 : i32 = x_367_phi; if (x_280) { } else { temp[x_340] = x_367; } } loop { let x_376 : i32 = i; let x_378 : i32 = i; let x_379 : i32 = *(mid); if (((x_376 < 10) & (x_378 <= x_379))) { } else { break; } let x_383 : i32 = k; k = (x_383 + 1); let x_385 : i32 = i; i = (x_385 + 1); let x_388 : i32 = data[x_385]; temp[x_383] = x_388; } let x_390 : i32 = *(f); i_1 = x_390; loop { let x_395 : i32 = i_1; let x_396 : i32 = *(to); if ((x_395 <= x_396)) { } else { break; } let x_399 : i32 = i_1; let x_400 : i32 = i_1; let x_402 : i32 = temp[x_400]; data[x_399] = x_402; continuing { let x_404 : i32 = i_1; i_1 = (x_404 + 1); } } return; } fn mergeSort_() { var low : i32; var high : i32; var m : i32; var i_2 : i32; var f_1 : i32; var mid_1 : i32; var to_1 : i32; var param : i32; var param_1 : i32; var param_2 : i32; low = 0; high = 9; m = 1; loop { let x_411 : i32 = m; let x_412 : i32 = high; if ((x_411 <= x_412)) { } else { break; } let x_415 : i32 = low; i_2 = x_415; loop { let x_420 : i32 = i_2; let x_421 : i32 = high; if ((x_420 < x_421)) { } else { break; } let x_424 : i32 = i_2; f_1 = x_424; let x_425 : i32 = i_2; let x_426 : i32 = m; mid_1 = ((x_425 + x_426) - 1); let x_429 : i32 = i_2; let x_430 : i32 = m; let x_434 : i32 = high; to_1 = min(((x_429 + (2 * x_430)) - 1), x_434); let x_436 : i32 = f_1; param = x_436; let x_437 : i32 = mid_1; param_1 = x_437; let x_438 : i32 = to_1; param_2 = x_438; merge_i1_i1_i1_(&(param), &(param_1), &(param_2)); continuing { let x_440 : i32 = m; let x_442 : i32 = i_2; i_2 = (x_442 + (2 * x_440)); } } continuing { let x_444 : i32 = m; m = (2 * x_444); } } return; } fn main_1() { var i_3 : i32; var j_1 : i32; var grey : f32; let x_88 : f32 = x_28.injectionSwitch.x; i_3 = i32(x_88); loop { let x_94 : i32 = i_3; switch(x_94) { case 9: { let x_124 : i32 = i_3; data[x_124] = -5; } case 8: { let x_122 : i32 = i_3; data[x_122] = -4; } case 7: { let x_120 : i32 = i_3; data[x_120] = -3; } case 6: { let x_118 : i32 = i_3; data[x_118] = -2; } case 5: { let x_116 : i32 = i_3; data[x_116] = -1; } case 4: { let x_114 : i32 = i_3; data[x_114] = 0; } case 3: { let x_112 : i32 = i_3; data[x_112] = 1; } case 2: { let x_110 : i32 = i_3; data[x_110] = 2; } case 1: { let x_108 : i32 = i_3; data[x_108] = 3; } case 0: { let x_106 : i32 = i_3; data[x_106] = 4; } default: { } } let x_126 : i32 = i_3; i_3 = (x_126 + 1); continuing { let x_128 : i32 = i_3; break if !(x_128 < 10); } } j_1 = 0; loop { let x_134 : i32 = j_1; if ((x_134 < 10)) { } else { break; } let x_137 : i32 = j_1; let x_138 : i32 = j_1; let x_140 : i32 = data[x_138]; temp[x_137] = x_140; continuing { let x_142 : i32 = j_1; j_1 = (x_142 + 1); } } mergeSort_(); let x_146 : f32 = gl_FragCoord.y; if ((i32(x_146) < 30)) { let x_153 : i32 = data[0]; grey = (0.5 + (f32(x_153) / 10.0)); } else { let x_158 : f32 = gl_FragCoord.y; if ((i32(x_158) < 60)) { let x_165 : i32 = data[1]; grey = (0.5 + (f32(x_165) / 10.0)); } else { let x_170 : f32 = gl_FragCoord.y; if ((i32(x_170) < 90)) { let x_177 : i32 = data[2]; grey = (0.5 + (f32(x_177) / 10.0)); } else { let x_182 : f32 = gl_FragCoord.y; if ((i32(x_182) < 120)) { let x_189 : i32 = data[3]; grey = (0.5 + (f32(x_189) / 10.0)); } else { let x_194 : f32 = gl_FragCoord.y; if ((i32(x_194) < 150)) { discard; } else { let x_201 : f32 = gl_FragCoord.y; if ((i32(x_201) < 180)) { let x_208 : i32 = data[5]; grey = (0.5 + (f32(x_208) / 10.0)); } else { let x_213 : f32 = gl_FragCoord.y; if ((i32(x_213) < 210)) { let x_220 : i32 = data[6]; grey = (0.5 + (f32(x_220) / 10.0)); } else { let x_225 : f32 = gl_FragCoord.y; if ((i32(x_225) < 240)) { let x_232 : i32 = data[7]; grey = (0.5 + (f32(x_232) / 10.0)); } else { let x_237 : f32 = gl_FragCoord.y; if ((i32(x_237) < 270)) { let x_244 : i32 = data[8]; grey = (0.5 + (f32(x_244) / 10.0)); } else { discard; } } } } } } } } } let x_248 : f32 = grey; let x_249 : vec3 = vec3(x_248, x_248, x_248); x_GLF_color = vec4(x_249.x, x_249.y, x_249.z, 1.0); return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main(@builtin(position) gl_FragCoord_param : vec4) -> main_out { gl_FragCoord = gl_FragCoord_param; main_1(); return main_out(x_GLF_color); }