var<private> out_var_SV_TARGET : vec4<f32>; fn main_1() { out_var_SV_TARGET = vec4<f32>(0x1p+128, 0x1p+128, 0x1p+128, 0x1p+128); return; } struct main_out { [[location(0)]] out_var_SV_TARGET_1 : vec4<f32>; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(out_var_SV_TARGET); }