[[group(1), binding(0)]] var arg_0 : texture_3d<f32>; [[group(1), binding(1)]] var arg_1 : sampler; fn textureSampleGrad_21402b() { var res : vec4<f32> = textureSampleGrad(arg_0, arg_1, vec3<f32>(), vec3<f32>(), vec3<f32>()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4<f32> { textureSampleGrad_21402b(); return vec4<f32>(); } [[stage(fragment)]] fn fragment_main() { textureSampleGrad_21402b(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { textureSampleGrad_21402b(); }