[[block]] struct buf0 { one : f32; }; [[group(0), binding(0)]] var<uniform> x_6 : buf0; var<private> x_GLF_color : vec4<f32>; fn main_1() { var f : f32; let x_28 : f32 = x_6.one; f = (4.0 / (2.0 * x_28)); let x_31 : f32 = f; let x_33 : f32 = f; if (((x_31 > 1.899999976) && (x_33 < 2.099999905))) { x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4<f32>; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }