// Copyright 2017 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef DAWNNATIVE_OPENGL_BUFFERGL_H_ #define DAWNNATIVE_OPENGL_BUFFERGL_H_ #include "dawn_native/Buffer.h" #include "dawn_native/opengl/opengl_platform.h" namespace dawn_native { namespace opengl { class Device; class Buffer : public BufferBase { public: Buffer(Device* device, const BufferDescriptor* descriptor); ~Buffer(); GLuint GetHandle() const; private: // Dawn API MaybeError SetSubDataImpl(uint32_t start, uint32_t count, const void* data) override; MaybeError MapReadAsyncImpl(uint32_t serial) override; MaybeError MapWriteAsyncImpl(uint32_t serial) override; void UnmapImpl() override; void DestroyImpl() override; bool IsMapWritable() const override; MaybeError MapAtCreationImpl(uint8_t** mappedPointer) override; GLuint mBuffer = 0; }; }} // namespace dawn_native::opengl #endif // DAWNNATIVE_OPENGL_BUFFERGL_H_