// Copyright 2020 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "tests/unittests/validation/ValidationTest.h" #include "utils/WGPUHelpers.h" class QuerySetValidationTest : public ValidationTest { protected: wgpu::QuerySet CreateQuerySet( wgpu::Device cDevice, wgpu::QueryType queryType, uint32_t queryCount, std::vector pipelineStatistics = {}) { wgpu::QuerySetDescriptor descriptor; descriptor.type = queryType; descriptor.count = queryCount; if (pipelineStatistics.size() > 0) { descriptor.pipelineStatistics = pipelineStatistics.data(); descriptor.pipelineStatisticsCount = pipelineStatistics.size(); } return cDevice.CreateQuerySet(&descriptor); } }; // Test creating query set without features TEST_F(QuerySetValidationTest, CreationWithoutFeatures) { // Creating a query set for occlusion queries succeeds without any features enabled. CreateQuerySet(device, wgpu::QueryType::Occlusion, 1); // Creating a query set for other types of queries fails without features enabled. ASSERT_DEVICE_ERROR(CreateQuerySet(device, wgpu::QueryType::PipelineStatistics, 1, {wgpu::PipelineStatisticName::VertexShaderInvocations})); ASSERT_DEVICE_ERROR(CreateQuerySet(device, wgpu::QueryType::Timestamp, 1)); } // Test creating query set with invalid count TEST_F(QuerySetValidationTest, InvalidQueryCount) { // Success create a query set with the maximum count CreateQuerySet(device, wgpu::QueryType::Occlusion, kMaxQueryCount); // Fail to create a query set with the count which exceeds the maximum ASSERT_DEVICE_ERROR(CreateQuerySet(device, wgpu::QueryType::Occlusion, kMaxQueryCount + 1)); } // Test creating query set with invalid type TEST_F(QuerySetValidationTest, InvalidQueryType) { ASSERT_DEVICE_ERROR(CreateQuerySet(device, static_cast(0xFFFFFFFF), 1)); } // Test creating query set with unnecessary pipeline statistics for occlusion queries TEST_F(QuerySetValidationTest, UnnecessaryPipelineStatistics) { ASSERT_DEVICE_ERROR(CreateQuerySet(device, wgpu::QueryType::Occlusion, 1, {wgpu::PipelineStatisticName::VertexShaderInvocations})); } // Test destroying a destroyed query set TEST_F(QuerySetValidationTest, DestroyDestroyedQuerySet) { wgpu::QuerySetDescriptor descriptor; descriptor.type = wgpu::QueryType::Occlusion; descriptor.count = 1; wgpu::QuerySet querySet = device.CreateQuerySet(&descriptor); querySet.Destroy(); querySet.Destroy(); } class OcclusionQueryValidationTest : public QuerySetValidationTest {}; // Test the occlusionQuerySet in RenderPassDescriptor TEST_F(OcclusionQueryValidationTest, InvalidOcclusionQuerySet) { wgpu::QuerySet occlusionQuerySet = CreateQuerySet(device, wgpu::QueryType::Occlusion, 2); DummyRenderPass renderPass(device); // Success { renderPass.occlusionQuerySet = occlusionQuerySet; wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); pass.BeginOcclusionQuery(0); pass.EndOcclusionQuery(); pass.BeginOcclusionQuery(1); pass.EndOcclusionQuery(); pass.EndPass(); encoder.Finish(); } // Fail to begin occlusion query if the occlusionQuerySet is not set in RenderPassDescriptor { wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); DummyRenderPass renderPassWithoutOcclusion(device); wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassWithoutOcclusion); pass.BeginOcclusionQuery(0); pass.EndOcclusionQuery(); pass.EndPass(); ASSERT_DEVICE_ERROR(encoder.Finish()); } // Fail to begin render pass if the occlusionQuerySet is created from other device { wgpu::Device otherDevice = RegisterDevice(adapter.CreateDevice()); wgpu::QuerySet occlusionQuerySetOnOther = CreateQuerySet(otherDevice, wgpu::QueryType::Occlusion, 2); renderPass.occlusionQuerySet = occlusionQuerySetOnOther; wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); pass.EndPass(); ASSERT_DEVICE_ERROR(encoder.Finish()); // Clear this out so we don't hold a reference. The query set // must be destroyed before the device local to this test case. renderPass.occlusionQuerySet = wgpu::QuerySet(); } // Fail to submit occlusion query with a destroyed query set { renderPass.occlusionQuerySet = occlusionQuerySet; wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); pass.BeginOcclusionQuery(0); pass.EndOcclusionQuery(); pass.EndPass(); wgpu::CommandBuffer commands = encoder.Finish(); wgpu::Queue queue = device.GetQueue(); occlusionQuerySet.Destroy(); ASSERT_DEVICE_ERROR(queue.Submit(1, &commands)); } } // Test query index of occlusion query TEST_F(OcclusionQueryValidationTest, InvalidQueryIndex) { wgpu::QuerySet occlusionQuerySet = CreateQuerySet(device, wgpu::QueryType::Occlusion, 2); DummyRenderPass renderPass(device); renderPass.occlusionQuerySet = occlusionQuerySet; // Fail to begin occlusion query if the query index exceeds the number of queries in query set { wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); pass.BeginOcclusionQuery(2); pass.EndOcclusionQuery(); pass.EndPass(); ASSERT_DEVICE_ERROR(encoder.Finish()); } // Success to begin occlusion query with same query index twice on different render encoder { wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::RenderPassEncoder pass0 = encoder.BeginRenderPass(&renderPass); pass0.BeginOcclusionQuery(0); pass0.EndOcclusionQuery(); pass0.EndPass(); wgpu::RenderPassEncoder pass1 = encoder.BeginRenderPass(&renderPass); pass1.BeginOcclusionQuery(0); pass1.EndOcclusionQuery(); pass1.EndPass(); encoder.Finish(); } // Fail to begin occlusion query with same query index twice on a same render encoder { wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); pass.BeginOcclusionQuery(0); pass.EndOcclusionQuery(); pass.BeginOcclusionQuery(0); pass.EndOcclusionQuery(); pass.EndPass(); ASSERT_DEVICE_ERROR(encoder.Finish()); } } // Test the correspondence between BeginOcclusionQuery and EndOcclusionQuery TEST_F(OcclusionQueryValidationTest, InvalidBeginAndEnd) { wgpu::QuerySet occlusionQuerySet = CreateQuerySet(device, wgpu::QueryType::Occlusion, 2); DummyRenderPass renderPass(device); renderPass.occlusionQuerySet = occlusionQuerySet; // Fail to begin an occlusion query without corresponding end operation { wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); pass.BeginOcclusionQuery(0); pass.BeginOcclusionQuery(1); pass.EndOcclusionQuery(); pass.EndPass(); ASSERT_DEVICE_ERROR(encoder.Finish()); } // Fail to end occlusion query twice in a row even the begin occlusion query twice { wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); pass.BeginOcclusionQuery(0); pass.BeginOcclusionQuery(1); pass.EndOcclusionQuery(); pass.EndOcclusionQuery(); pass.EndPass(); ASSERT_DEVICE_ERROR(encoder.Finish()); } // Fail to end occlusion query without begin operation { wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); pass.EndOcclusionQuery(); pass.EndPass(); ASSERT_DEVICE_ERROR(encoder.Finish()); } } class TimestampQueryValidationTest : public QuerySetValidationTest { protected: WGPUDevice CreateTestDevice() override { dawn_native::DeviceDescriptor descriptor; descriptor.requiredFeatures.push_back("timestamp-query"); descriptor.forceDisabledToggles.push_back("disallow_unsafe_apis"); return adapter.CreateDevice(&descriptor); } }; // Test creating query set with only the timestamp feature enabled. TEST_F(TimestampQueryValidationTest, Creation) { // Creating a query set for occlusion queries succeeds. CreateQuerySet(device, wgpu::QueryType::Occlusion, 1); // Creating a query set for pipeline statistics queries fails. ASSERT_DEVICE_ERROR(CreateQuerySet(device, wgpu::QueryType::PipelineStatistics, 1, {wgpu::PipelineStatisticName::VertexShaderInvocations})); // Creating a query set for timestamp queries succeeds. CreateQuerySet(device, wgpu::QueryType::Timestamp, 1); // Fail to create with pipeline statistics for Timestamp query ASSERT_DEVICE_ERROR(CreateQuerySet(device, wgpu::QueryType::Timestamp, 1, {wgpu::PipelineStatisticName::VertexShaderInvocations})); } // Test creating query set with unnecessary pipeline statistics for timestamp queries TEST_F(TimestampQueryValidationTest, UnnecessaryPipelineStatistics) { // Fail to create with pipeline statistics for Occlusion query ASSERT_DEVICE_ERROR(CreateQuerySet(device, wgpu::QueryType::Timestamp, 1, {wgpu::PipelineStatisticName::VertexShaderInvocations})); } // Test query set with type of timestamp is set to the occlusionQuerySet of RenderPassDescriptor. TEST_F(TimestampQueryValidationTest, BeginRenderPassWithTimestampQuerySet) { // Fail to begin render pass if the type of occlusionQuerySet is not Occlusion wgpu::QuerySet querySet = CreateQuerySet(device, wgpu::QueryType::Timestamp, 1); DummyRenderPass renderPass(device); renderPass.occlusionQuerySet = querySet; wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); encoder.BeginRenderPass(&renderPass); ASSERT_DEVICE_ERROR(encoder.Finish()); } // Test write timestamp on command encoder TEST_F(TimestampQueryValidationTest, WriteTimestampOnCommandEncoder) { wgpu::QuerySet timestampQuerySet = CreateQuerySet(device, wgpu::QueryType::Timestamp, 2); wgpu::QuerySet occlusionQuerySet = CreateQuerySet(device, wgpu::QueryType::Occlusion, 2); // Success on command encoder { wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); encoder.WriteTimestamp(timestampQuerySet, 0); encoder.Finish(); } // Fail to write timestamp to the index which exceeds the number of queries in query set { wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); encoder.WriteTimestamp(timestampQuerySet, 2); ASSERT_DEVICE_ERROR(encoder.Finish()); } // Fail to submit timestamp query with a destroyed query set { wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); encoder.WriteTimestamp(timestampQuerySet, 0); wgpu::CommandBuffer commands = encoder.Finish(); wgpu::Queue queue = device.GetQueue(); timestampQuerySet.Destroy(); ASSERT_DEVICE_ERROR(queue.Submit(1, &commands)); } } // Test write timestamp on compute pass encoder TEST_F(TimestampQueryValidationTest, WriteTimestampOnComputePassEncoder) { wgpu::QuerySet timestampQuerySet = CreateQuerySet(device, wgpu::QueryType::Timestamp, 2); wgpu::QuerySet occlusionQuerySet = CreateQuerySet(device, wgpu::QueryType::Occlusion, 2); // Success on compute pass encoder { wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); pass.WriteTimestamp(timestampQuerySet, 0); pass.EndPass(); encoder.Finish(); } // Not allow to write timestamp to the query set with other query type { wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); pass.WriteTimestamp(occlusionQuerySet, 0); pass.EndPass(); ASSERT_DEVICE_ERROR(encoder.Finish()); } // Fail to write timestamp to the index which exceeds the number of queries in query set { wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); pass.WriteTimestamp(timestampQuerySet, 2); pass.EndPass(); ASSERT_DEVICE_ERROR(encoder.Finish()); } // Fail to submit timestamp query with a destroyed query set { wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); pass.WriteTimestamp(timestampQuerySet, 0); pass.EndPass(); wgpu::CommandBuffer commands = encoder.Finish(); wgpu::Queue queue = device.GetQueue(); timestampQuerySet.Destroy(); ASSERT_DEVICE_ERROR(queue.Submit(1, &commands)); } } // Test write timestamp on render pass encoder TEST_F(TimestampQueryValidationTest, WriteTimestampOnRenderPassEncoder) { DummyRenderPass renderPass(device); wgpu::QuerySet timestampQuerySet = CreateQuerySet(device, wgpu::QueryType::Timestamp, 2); wgpu::QuerySet occlusionQuerySet = CreateQuerySet(device, wgpu::QueryType::Occlusion, 2); // Success on render pass encoder { wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); pass.WriteTimestamp(timestampQuerySet, 0); pass.EndPass(); encoder.Finish(); } // Not allow to write timestamp to the query set with other query type { wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); pass.WriteTimestamp(occlusionQuerySet, 0); pass.EndPass(); ASSERT_DEVICE_ERROR(encoder.Finish()); } // Fail to write timestamp to the index which exceeds the number of queries in query set { wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); pass.WriteTimestamp(timestampQuerySet, 2); pass.EndPass(); ASSERT_DEVICE_ERROR(encoder.Finish()); } // Success to write timestamp to the same query index twice on command encoder and render // encoder { wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); encoder.WriteTimestamp(timestampQuerySet, 0); wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); pass.WriteTimestamp(timestampQuerySet, 0); pass.EndPass(); encoder.Finish(); } // Success to write timestamp to the same query index twice on different render encoder { wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::RenderPassEncoder pass0 = encoder.BeginRenderPass(&renderPass); pass0.WriteTimestamp(timestampQuerySet, 0); pass0.EndPass(); wgpu::RenderPassEncoder pass1 = encoder.BeginRenderPass(&renderPass); pass1.WriteTimestamp(timestampQuerySet, 0); pass1.EndPass(); encoder.Finish(); } // Fail to write timestamp to the same query index twice on same render encoder { wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); pass.WriteTimestamp(timestampQuerySet, 0); pass.WriteTimestamp(timestampQuerySet, 0); pass.EndPass(); ASSERT_DEVICE_ERROR(encoder.Finish()); } // Fail to submit timestamp query with a destroyed query set { wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); pass.WriteTimestamp(timestampQuerySet, 0); pass.EndPass(); wgpu::CommandBuffer commands = encoder.Finish(); wgpu::Queue queue = device.GetQueue(); timestampQuerySet.Destroy(); ASSERT_DEVICE_ERROR(queue.Submit(1, &commands)); } } class PipelineStatisticsQueryValidationTest : public QuerySetValidationTest { protected: WGPUDevice CreateTestDevice() override { dawn_native::DeviceDescriptor descriptor; descriptor.requiredFeatures.push_back("pipeline-statistics-query"); // TODO(crbug.com/1177506): Pipeline statistic query is an unsafe API, disable disallowing // unsafe APIs to test it. descriptor.forceDisabledToggles.push_back("disallow_unsafe_apis"); return adapter.CreateDevice(&descriptor); } }; // Test creating query set with only the pipeline statistics feature enabled. TEST_F(PipelineStatisticsQueryValidationTest, Creation) { // Creating a query set for occlusion queries succeeds. CreateQuerySet(device, wgpu::QueryType::Occlusion, 1); // Creating a query set for timestamp queries fails. ASSERT_DEVICE_ERROR(CreateQuerySet(device, wgpu::QueryType::Timestamp, 1)); // Creating a query set for pipeline statistics queries succeeds. CreateQuerySet(device, wgpu::QueryType::PipelineStatistics, 1, {wgpu::PipelineStatisticName::VertexShaderInvocations}); } // Test creating query set with invalid pipeline statistics TEST_F(PipelineStatisticsQueryValidationTest, InvalidPipelineStatistics) { // Success to create with all pipeline statistics names which are not in the same order as // defined in webgpu header file { CreateQuerySet(device, wgpu::QueryType::PipelineStatistics, 1, {wgpu::PipelineStatisticName::ClipperInvocations, wgpu::PipelineStatisticName::ClipperPrimitivesOut, wgpu::PipelineStatisticName::ComputeShaderInvocations, wgpu::PipelineStatisticName::FragmentShaderInvocations, wgpu::PipelineStatisticName::VertexShaderInvocations}); } // Fail to create with empty pipeline statistics { ASSERT_DEVICE_ERROR(CreateQuerySet(device, wgpu::QueryType::PipelineStatistics, 1, {})); } // Fail to create with invalid pipeline statistics { ASSERT_DEVICE_ERROR(CreateQuerySet(device, wgpu::QueryType::PipelineStatistics, 1, {static_cast(0xFFFFFFFF)})); } // Fail to create with duplicate pipeline statistics { ASSERT_DEVICE_ERROR(CreateQuerySet(device, wgpu::QueryType::PipelineStatistics, 1, {wgpu::PipelineStatisticName::VertexShaderInvocations, wgpu::PipelineStatisticName::VertexShaderInvocations})); } } // Test query set with type of pipeline statistics is set to the occlusionQuerySet of // RenderPassDescriptor. TEST_F(PipelineStatisticsQueryValidationTest, BeginRenderPassWithPipelineStatisticsQuerySet) { // Fail to begin render pass if the type of occlusionQuerySet is not Occlusion wgpu::QuerySet querySet = CreateQuerySet(device, wgpu::QueryType::PipelineStatistics, 1, {wgpu::PipelineStatisticName::VertexShaderInvocations}); DummyRenderPass renderPass(device); renderPass.occlusionQuerySet = querySet; wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); encoder.BeginRenderPass(&renderPass); ASSERT_DEVICE_ERROR(encoder.Finish()); } class ResolveQuerySetValidationTest : public QuerySetValidationTest { protected: wgpu::Buffer CreateBuffer(wgpu::Device cDevice, uint64_t size, wgpu::BufferUsage usage) { wgpu::BufferDescriptor descriptor; descriptor.size = size; descriptor.usage = usage; return cDevice.CreateBuffer(&descriptor); } }; // Test resolve query set with invalid query set, first query and query count TEST_F(ResolveQuerySetValidationTest, ResolveInvalidQuerySetAndIndexCount) { constexpr uint32_t kQueryCount = 4; wgpu::QuerySet querySet = CreateQuerySet(device, wgpu::QueryType::Occlusion, kQueryCount); wgpu::Buffer destination = CreateBuffer(device, kQueryCount * sizeof(uint64_t), wgpu::BufferUsage::QueryResolve); // Success { wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); encoder.ResolveQuerySet(querySet, 0, kQueryCount, destination, 0); wgpu::CommandBuffer commands = encoder.Finish(); wgpu::Queue queue = device.GetQueue(); queue.Submit(1, &commands); } // Fail to resolve query set if first query out of range { wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); encoder.ResolveQuerySet(querySet, kQueryCount, 0, destination, 0); ASSERT_DEVICE_ERROR(encoder.Finish()); } // Fail to resolve query set if the sum of first query and query count is larger than queries // number in the query set { wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); encoder.ResolveQuerySet(querySet, 1, kQueryCount, destination, 0); ASSERT_DEVICE_ERROR(encoder.Finish()); } // Fail to resolve a destroyed query set { wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); encoder.ResolveQuerySet(querySet, 0, kQueryCount, destination, 0); wgpu::CommandBuffer commands = encoder.Finish(); wgpu::Queue queue = device.GetQueue(); querySet.Destroy(); ASSERT_DEVICE_ERROR(queue.Submit(1, &commands)); } } // Test resolve query set with invalid query set, first query and query count TEST_F(ResolveQuerySetValidationTest, ResolveToInvalidBufferAndOffset) { constexpr uint32_t kQueryCount = 4; constexpr uint64_t kBufferSize = (kQueryCount - 1) * sizeof(uint64_t) + 256 /*destinationOffset*/; wgpu::QuerySet querySet = CreateQuerySet(device, wgpu::QueryType::Occlusion, kQueryCount); wgpu::Buffer destination = CreateBuffer(device, kBufferSize, wgpu::BufferUsage::QueryResolve); // Success { wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); encoder.ResolveQuerySet(querySet, 1, kQueryCount - 1, destination, 256); wgpu::CommandBuffer commands = encoder.Finish(); wgpu::Queue queue = device.GetQueue(); queue.Submit(1, &commands); } // Fail to resolve query set to a buffer created from another device { wgpu::Device otherDevice = RegisterDevice(adapter.CreateDevice()); wgpu::Buffer bufferOnOther = CreateBuffer(otherDevice, kBufferSize, wgpu::BufferUsage::QueryResolve); wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); encoder.ResolveQuerySet(querySet, 0, kQueryCount, bufferOnOther, 0); ASSERT_DEVICE_ERROR(encoder.Finish()); } // Fail to resolve query set to a buffer if offset is not a multiple of 256 bytes { wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); encoder.ResolveQuerySet(querySet, 0, kQueryCount, destination, 128); ASSERT_DEVICE_ERROR(encoder.Finish()); } // Fail to resolve query set to a buffer if the data size overflow the buffer { wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); encoder.ResolveQuerySet(querySet, 0, kQueryCount, destination, 256); ASSERT_DEVICE_ERROR(encoder.Finish()); } // Fail to resolve query set to a buffer if the offset is past the end of the buffer { wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); encoder.ResolveQuerySet(querySet, 0, 1, destination, kBufferSize); ASSERT_DEVICE_ERROR(encoder.Finish()); } // Fail to resolve query set to a buffer does not have the usage of QueryResolve { wgpu::Buffer dstBuffer = CreateBuffer(device, kBufferSize, wgpu::BufferUsage::CopyDst); wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); encoder.ResolveQuerySet(querySet, 0, kQueryCount, dstBuffer, 0); ASSERT_DEVICE_ERROR(encoder.Finish()); } // Fail to resolve query set to a destroyed buffer. { wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); encoder.ResolveQuerySet(querySet, 0, kQueryCount, destination, 0); wgpu::CommandBuffer commands = encoder.Finish(); wgpu::Queue queue = device.GetQueue(); destination.Destroy(); ASSERT_DEVICE_ERROR(queue.Submit(1, &commands)); } }