#include using namespace metal; void smoothStep_658be3() { float3 res = smoothstep(float3(), float3(), float3()); } struct tint_symbol { float4 value [[position]]; }; float4 vertex_main_inner() { smoothStep_658be3(); return float4(); } vertex tint_symbol vertex_main() { float4 const inner_result = vertex_main_inner(); tint_symbol wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; } fragment void fragment_main() { smoothStep_658be3(); return; } kernel void compute_main() { smoothStep_658be3(); return; }