SKIP: FAILED #version 310 es precision mediump float; bool tint_isNormal(float param_0) { uint exponent = asuint(param_0) & 0x7f80000; uint clamped = clamp(exponent, 0x0080000, 0x7f00000); return clamped == exponent; } void isNormal_c6e880() { bool res = tint_isNormal(1.0f); } struct tint_symbol { vec4 value; }; vec4 vertex_main_inner() { isNormal_c6e880(); return vec4(0.0f, 0.0f, 0.0f, 0.0f); } tint_symbol vertex_main() { vec4 inner_result = vertex_main_inner(); tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); wrapper_result.value = inner_result; return wrapper_result; } void main() { tint_symbol outputs; outputs = vertex_main(); gl_Position = outputs.value; gl_Position.y = -gl_Position.y; } Error parsing GLSL shader: ERROR: 0:5: 'asuint' : no matching overloaded function found ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp uint' ERROR: 0:5: '' : compilation terminated ERROR: 3 compilation errors. No code generated. #version 310 es precision mediump float; bool tint_isNormal(float param_0) { uint exponent = asuint(param_0) & 0x7f80000; uint clamped = clamp(exponent, 0x0080000, 0x7f00000); return clamped == exponent; } void isNormal_c6e880() { bool res = tint_isNormal(1.0f); } struct tint_symbol { vec4 value; }; void fragment_main() { isNormal_c6e880(); return; } void main() { fragment_main(); } Error parsing GLSL shader: ERROR: 0:5: 'asuint' : no matching overloaded function found ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump uint' ERROR: 0:5: '' : compilation terminated ERROR: 3 compilation errors. No code generated. #version 310 es precision mediump float; bool tint_isNormal(float param_0) { uint exponent = asuint(param_0) & 0x7f80000; uint clamped = clamp(exponent, 0x0080000, 0x7f00000); return clamped == exponent; } void isNormal_c6e880() { bool res = tint_isNormal(1.0f); } struct tint_symbol { vec4 value; }; layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void compute_main() { isNormal_c6e880(); return; } void main() { compute_main(); } Error parsing GLSL shader: ERROR: 0:5: 'asuint' : no matching overloaded function found ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp uint' ERROR: 0:5: '' : compilation terminated ERROR: 3 compilation errors. No code generated.